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Saturday, August 15, 2026

Shadowrun 2E: Why Every Runner Needs Contacts

 



In this video, I talk about why contacts are important in different situations and what makes them valuable. I explain how players can use these relationships to their advantage and reach their goals. 

Saturday, August 8, 2026

Let's Talk Shadowrun: Why Shadowrun Isn’t Just Cyberpunk


Whenever Shadowrun comes up, sooner or later somebody describes it the same way: "It's cyberpunk with elves." I get it. Look at Shadowrun for thirty seconds and you'll see all the familiar pieces. Megacorporations have more power than governments. Cyberware lets people replace flesh with machinery. Hackers break into corporate systems. Street mercenaries take dangerous jobs because somebody has to pay the rent. The streets are dirty, the cities are covered in neon, and the people at the bottom are trying to survive while the people at the top own damn near everything. That's cyberpunk, but it's only half of Shadowrun.

Friday, July 24, 2026

Quick Thought of the day: The NPCs you encountered were already fully fleshed out.

 


Here’s something I don’t hear discussed very often: Gary Gygax, never actually expected DMs to invent every NPC from scratch. Because sometimes you just need a quick glance at something for an NPC. Not saying that every NPC will turn into something, but heck, it's nice to have something ready on paper. 

Thursday, July 16, 2026

D&D Wants You to Play a Death Knight. AD&D Didn’t...


In this episode of the Black Notebook Podcast, I compare the modern playtest’s approach with the original AD&D vision. Why did classic D&D keep the Death Knight firmly on the other side of the DM’s screen? Has modern D&D changed what monsters are supposed to be? And does turning legendary villains into player options make the game better, or does it take away some of the mystery? 

Thursday, July 9, 2026

Why Every D&D Party Needed Hirelings...



Hirelings were never just background characters in AD&D 1st Edition. They carried torches, guarded the camp, hauled treasure, and sometimes saved the entire party from disaster. In this episode of The Black Notebook, I look at why hirelings were an expected part of the game, how they changed the way adventures played, and why so many modern groups have left them behind. If you've ever wondered why old school parties seemed so much larger than today's adventuring groups, this episode explains why.



Thursday, June 25, 2026

Tucker’s Kobolds, Why Weak Monsters Still Scare Players


In today’s episode of the podcast, I decided after a suggestion from a listener, Christian , who asked if I give my thoughts about Tucker’s Kobolds. Below I put the original article from Dragon #127. It was basically an editor’s note type thing, and it was a story about a DM named Tucker and how he used the Kobolds. 

Thursday, June 11, 2026

Monsters did not fight to the death!



I’m sure some folks know, especially old school gamers, that monsters didn’t just stand around and fight to the death like in an MMO. 

Thursday, June 4, 2026

Why Wandering Monsters Mattered

 


Wandering monsters were never just random fights. In D&D, they created pressure. They drained resources. They punished wasted time. They stopped players from resting after every encounter and reminded everyone that the dungeon was alive.

Monday, June 1, 2026

Hopeless Characters, Aren't Hopeless..

 


Can a character with bad stats still matter in D&D? In this episode, I talk about “Hopeless Characters” in old school D&D, using the Holmes Basic blurb and AD&D as the starting point. Bad ability scores do not always mean a bad character. Sometimes the weak fighter, the fragile magic-user, or the average nobody becomes the one everyone remembers. This is about 3d6 character creation, survival, risk, and why old school D&D did not need every character to start as a hero.

Wednesday, May 27, 2026

Wow, 12k Subscribers on Youtube! Thank you! Here's my story...

 


Around May 27th, I received this notification from VidIQ, about reaching 12k subscribers on Youtube and I was super excited to share it, but I wanted to wait a little bit until I had reached a little over 12k before celebrating. Would suck if I announced it and then a few people decided to unsubscribe for whatever reason and it dipped me back under 12k. Thankfully that didn't happen.

Monday, May 25, 2026

Does Low Intelligence Make Evil Stupid?

 


Low Intelligence does not make evil stupid. It changes how that evil shows up at the table. In this AD&D episode, I talk about why low Intelligence monsters and characters can still be dangerous, organized, loyal, cruel, and effective. Not every evil creature is a mastermind. Some are enforcers, raiders, followers, guards, and brutes who understand power, fear, orders, and punishment well enough to be a real threat.

Thursday, May 21, 2026

Seriously, Gnolls Are Creepy as Heck

 


Gnolls in AD&D are more than just hyena men with axes. They sit in this strange place in the game where people underestimate them right up until the moment the party realizes they are being hunted. In this episode, I break down what makes gnolls work so well in old school play, where they came from, how Gary Gygax shaped them in AD&D 1st Edition, and why they feel different from orcs, goblins, and other common humanoids.

Monday, May 18, 2026

Free League Announces Legends of Stormbringer RPG Based On Dragonbane Mechanics

 


I just caught wind of this news, and well, frankly, I am kind of excited about this... As I've been reading Dragonbane. The game really impressed me, and I am thankful to those that pointed it out and highly suggested I read it. 

AD&D Magic Resistance Is Not What You Think...

Magic resistance in AD&D fundamentally changes how magic-users approach combat and how the table experiences tension. It is not a saving throw but a flat chance that a spell simply fails, which comes before any other effects or rolls. Lower-level casters face worse odds, as resistance scales against the standard of an 11th-level caster, making a 50% resistance actually 80% against a 5th-level magic-user and only 30% against a 15th-level one. At the table, this creates pressure and uncertainty. Players watch their spells fizzle and begin thinking in terms of probability, adjusting tactics: some double down and waste resources, others shift to scrolls, utilities, illusions, or non-magical options.

Thursday, May 14, 2026

Lawful Evil isn’t Stupid..

 


Lawful Evil isn’t stupid. I’ve run a lot of villains who were smart, but I’ve also let “lawful evil” drift into cartoon territory. Iron-fisted tyrant. Obsessed cult leader. Someone the party can just stab and walk away from. But the truth is, a real lawful evil force plays the long game. It doesn’t waste resources. It bends the rules without breaking them. It thrives because people let it.

Wednesday, May 13, 2026

Dancing Lights Spell, trouble?

 

Colorized?

I saw this and thought about how often this spell gets ignored. Most players use it to see in the dark. Boring. I want it to feel dangerous. I want it to make someone pay.

Monday, May 11, 2026

The AD&D Druid Was Never Just a Nature Cleric


People keep trying to turn the AD&D druid into a forest cleric with a different paint job. That misses the point completely. The druid in AD&D is strange. Isolated. Ritualistic. They are tied to old powers, ancient places, cycles, weather, stone circles, balance, and things that existed before kingdoms. A cleric serves a god through faith and structure. A druid serves nature itself, and nature in AD&D is not soft. Nature kills people every day. Storms drown villages. Wolves eat travelers. Winter wipes out the weak. The druid understands that balance matters more than comfort.

Sunday, May 10, 2026

Scarred Lands for AD&D?

 


In 2002, Scarred Lands came out for D&D 3e. It wasn't an official setting from Wizards of the Coast; it was a third-party setting by Sword & Sorcery Studios. I remember at the time (2003ish), a guy was running AD&D 1e, using the setting books at the local comic book store, named Sarge's Comics in Connecticut. 

Thursday, May 7, 2026

The AD&D Fighter Was Never Boring..


 This is a look at what Fighters really did in classic AD&D, why they mattered, and why many modern players miss the point. If you enjoy old school gaming, Gygax era design, and practical talk about how these games actually played, this one is for you.

Tuesday, May 5, 2026

Morale Breaks Fights Before Hit Points Do

 


They do not fight to the death. Most things should not.

You roll morale after the first losses. Not at the end. Not when it is obvious. Early. That timing matters. One creature drops. Maybe two. Now you check.