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Thursday, June 4, 2026

Why Wandering Monsters Mattered

 


Wandering monsters were never just random fights. In D&D, they created pressure. They drained resources. They punished wasted time. They stopped players from resting after every encounter and reminded everyone that the dungeon was alive.

I often am relaxed when it comes to wandering monsters in my dungeons, mostly because, well, sometimes I don’t want to deal with combat, and I want characters to explore things a little. I put time and effort into putting things into rooms; I want the characters to find these things. I feel like wandering monsters at times is just annoying. BUT I am WRONG; they are there to remind players their characters are never safe, and spending too much time exploring, making noise, and running about will surely attract “friends”. So take a listen to the podcast or the video and give me your thoughts on the situation.


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