Gnolls in AD&D are more than just hyena men with axes. They sit in this strange place in the game where people underestimate them right up until the moment the party realizes they are being hunted. In this episode, I break down what makes gnolls work so well in old school play, where they came from, how Gary Gygax shaped them in AD&D 1st Edition, and why they feel different from orcs, goblins, and other common humanoids.









