People keep trying to turn the AD&D druid into a forest cleric with a different paint job. That misses the point completely.
The druid in AD&D is strange. Isolated. Ritualistic. They are tied to old powers, ancient places, cycles, weather, stone circles, balance, and things that existed before kingdoms. A cleric serves a god through faith and structure. A druid serves nature itself, and nature in AD&D is not soft. Nature kills people every day. Storms drown villages. Wolves eat travelers. Winter wipes out the weak. The druid understands that balance matters more than comfort.









