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Saturday, August 8, 2026

Let's Talk Shadowrun: Why Shadowrun Isn’t Just Cyberpunk


Whenever Shadowrun comes up, sooner or later somebody describes it the same way: "It's cyberpunk with elves." I get it. Look at Shadowrun for thirty seconds and you'll see all the familiar pieces. Megacorporations have more power than governments. Cyberware lets people replace flesh with machinery. Hackers break into corporate systems. Street mercenaries take dangerous jobs because somebody has to pay the rent. The streets are dirty, the cities are covered in neon, and the people at the bottom are trying to survive while the people at the top own damn near everything. That's cyberpunk, but it's only half of Shadowrun.

Friday, July 24, 2026

Quick Thought of the day: The NPCs you encountered were already fully fleshed out.

 


Here’s something I don’t hear discussed very often: Gary Gygax, never actually expected DMs to invent every NPC from scratch. Because sometimes you just need a quick glance at something for an NPC. Not saying that every NPC will turn into something, but heck, it's nice to have something ready on paper. 

Thursday, July 16, 2026

D&D Wants You to Play a Death Knight. AD&D Didn’t...


In this episode of the Black Notebook Podcast, I compare the modern playtest’s approach with the original AD&D vision. Why did classic D&D keep the Death Knight firmly on the other side of the DM’s screen? Has modern D&D changed what monsters are supposed to be? And does turning legendary villains into player options make the game better, or does it take away some of the mystery? 

Thursday, July 9, 2026

Why Every D&D Party Needed Hirelings...



Hirelings were never just background characters in AD&D 1st Edition. They carried torches, guarded the camp, hauled treasure, and sometimes saved the entire party from disaster. In this episode of The Black Notebook, I look at why hirelings were an expected part of the game, how they changed the way adventures played, and why so many modern groups have left them behind. If you've ever wondered why old school parties seemed so much larger than today's adventuring groups, this episode explains why.



Thursday, June 25, 2026

Tucker’s Kobolds, Why Weak Monsters Still Scare Players


In today’s episode of the podcast, I decided after a suggestion from a listener, Christian , who asked if I give my thoughts about Tucker’s Kobolds. Below I put the original article from Dragon #127. It was basically an editor’s note type thing, and it was a story about a DM named Tucker and how he used the Kobolds. 

Thursday, June 11, 2026

Monsters did not fight to the death!



I’m sure some folks know, especially old school gamers, that monsters didn’t just stand around and fight to the death like in an MMO. 

Thursday, June 4, 2026

Why Wandering Monsters Mattered

 


Wandering monsters were never just random fights. In D&D, they created pressure. They drained resources. They punished wasted time. They stopped players from resting after every encounter and reminded everyone that the dungeon was alive.

Monday, June 1, 2026

Hopeless Characters, Aren't Hopeless..

 


Can a character with bad stats still matter in D&D? In this episode, I talk about “Hopeless Characters” in old school D&D, using the Holmes Basic blurb and AD&D as the starting point. Bad ability scores do not always mean a bad character. Sometimes the weak fighter, the fragile magic-user, or the average nobody becomes the one everyone remembers. This is about 3d6 character creation, survival, risk, and why old school D&D did not need every character to start as a hero.

Wednesday, May 27, 2026

Wow, 12k Subscribers on Youtube! Thank you! Here's my story...

 


Around May 27th, I received this notification from VidIQ, about reaching 12k subscribers on Youtube and I was super excited to share it, but I wanted to wait a little bit until I had reached a little over 12k before celebrating. Would suck if I announced it and then a few people decided to unsubscribe for whatever reason and it dipped me back under 12k. Thankfully that didn't happen.

Monday, May 25, 2026

Does Low Intelligence Make Evil Stupid?

 


Low Intelligence does not make evil stupid. It changes how that evil shows up at the table. In this AD&D episode, I talk about why low Intelligence monsters and characters can still be dangerous, organized, loyal, cruel, and effective. Not every evil creature is a mastermind. Some are enforcers, raiders, followers, guards, and brutes who understand power, fear, orders, and punishment well enough to be a real threat.