So I was flipping through the Players Guide and Dungeon Masters Guide for First Edition AD&D, noticing that to gain a level, wasn't easy. This made leveling a major event, not just another, "ok I leveled…", instead, you feel accomplished, and it character meant something to you. I would like to point everyone to a great blog post written about how RPG's should be hard. Check it out, and tell me what you think?
Watch on YouTube here: Idols & Efreeti Live, talking OSR Stuff with Erik Tenkar and DM Glen Via https://www.youtube.com/channel/UCcZI...
Yes, you heard me correctly!
Episode 3, brings in two new suvivors, a police officer and a local Texan. The group runs into some internal issues and chaos happens on the...
Well the team attempts to head out on a call back to the high school but somehow find their headquarters broken into, in attempt to protect ...