So I was flipping through the Players Guide and Dungeon Masters Guide for First Edition AD&D, noticing that to gain a level, wasn't easy. This made leveling a major event, not just another, "ok I leveled…", instead, you feel accomplished, and it character meant something to you. I would like to point everyone to a great blog post written about how RPG's should be hard. Check it out, and tell me what you think?
Subscribe to:
Post Comments (Atom)
-
Most people can't stand actual play podcasts, mostly find them boring or the audio quality is SO bad, it makes your ears bleed to ...
-
Well last night, I was sitting around, thinking of ways to design a cool game for my group. A thought came across my mind, after ru...
-
Audio is not supported in your browser Kevin from the Redcaps podcast (https://www.theredcaps.net/) dropped me a voicemail talking about h...
No comments:
Post a Comment