Sunday, August 1, 2010
Wednesday, July 14, 2010
Sunday, July 11, 2010
So, why not, make things more interesting, they took all this time to describe the action to you, why not allow them to miss in the same grand way they would if they suceeded in their roll, but saying something along the lines of, "Well you didn't hit, but please describe what happens in your attack" or "You missed, but please tell me exactly how you missed". This will leave the player with a sense of accomplishment, while not bringing him or her out of the game mood. Best of all, you still get your miss! HA!
Thursday, May 20, 2010
So I was flipping through the Players Guide and Dungeon Masters Guide for First Edition AD&D, noticing that to gain a level, wasn't easy. This made leveling a major event, not just another, "ok I leveled…", instead, you feel accomplished, and it character meant something to you. I would like to point everyone to a great blog post written about how RPG's should be hard. Check it out, and tell me what you think?
Watch on YouTube here: Star Wars Fall of the Order Episode 35 – The final path and orange eyes? Via https://www.youtube.com/channel/UCcZI...
Venger As'Nas Satanis... za'akier of the hour, Duke of the OSR, High Priest of Kort'thalis Publishing, Master of Retro-Stu...
I was looking around on the web for better character sheets and these images came up in the google browser. I am not sure who did these and ...
Watch on YouTube here: Star Wars Fall of the Order Episode 34 – The Sith Trial Path 3 Via https://www.youtube.com/channel/UCcZImr64sN4bR4...