Sunday, August 1, 2010
Wednesday, July 14, 2010
Sunday, July 11, 2010
So, why not, make things more interesting, they took all this time to describe the action to you, why not allow them to miss in the same grand way they would if they suceeded in their roll, but saying something along the lines of, "Well you didn't hit, but please describe what happens in your attack" or "You missed, but please tell me exactly how you missed". This will leave the player with a sense of accomplishment, while not bringing him or her out of the game mood. Best of all, you still get your miss! HA!
Thursday, May 20, 2010
So I was flipping through the Players Guide and Dungeon Masters Guide for First Edition AD&D, noticing that to gain a level, wasn't easy. This made leveling a major event, not just another, "ok I leveled…", instead, you feel accomplished, and it character meant something to you. I would like to point everyone to a great blog post written about how RPG's should be hard. Check it out, and tell me what you think?
https://ift.tt/eA8V8J The Bugbears prove to be more then the group can handle as Akio calls a retreat and the group heads out before its a T...
In this episode, the group gives the necklace they found to Garth as they find out something happened with group A in the caves. Cade find o...
"All who travel the forest fear well the cottage of Halia Whitethorn, a sinister witch who spends her days mixing strange and ...
https://ift.tt/eA8V8J The group after resting up in the Inn is joined by Rozz, who plans with the group to go to the bugbear cave to retriev...