Motivation: Serve Wolfram & Hart, dominate rivals, expand infernal influence through wealth and contracts.
Critter Type: Greater Demon
Attributes: Str 8, Dex 5, Con 7, Int 6, Per 5, Will 7
Ability Scores: Muscle 15, Combat 10, Brains 11
Life Points: 92
Drama Points: 6
Special Abilities:
Armor Value 8, thick infernal hide.
Fearsome Presence, humans must pass Will test or hesitate.
Immortal Resilience, heals 5 Life Points per hour unless slain by mystical means.
Supernatural Senses, detects fear, lies, magic within 30 yards.
Wealth and Influence, major access to Wolfram & Hart resources.
Natural Weapons, claws and horns.
Vulnerability, holy magic and relic weapons ignore Armor Value.
Maneuvers
Name Score Damage Notes
Punch 15 24 Heavy fist strike
Kick 13 26 Brutal leg strike
Claw 16 22 Slashing, counts as natural weapon
Gore Charge 14 28 Horn rush, must move first
Grab 15 Special Hold target, resisted by Str or Dex
Intimidate 18 Special Fear test vs Will
Throw Object 13 Varies Uses heavy debris or furniture

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