Today, a friend of mine asked me, why do you like playing AD&D so much? Everytime we want to play a game, you said 1E [OSRIC]?
I've included OSRIC, because I like playing it as well.
My answer is, that AD&D brings me back to a time of gaming, where it was fun. Where I remember my biggest worry in the world was, "Can I stay up late tonight?".
OK, well that is great, so it brings back memories for me, but that isn't it. The game is simple, and gives players and dungeon masters the room to think, branch out, and imagine. Its a game where, just because its not written in the book, doesn't mean you can't do it.
On the latest recording of RFI Podcast (it is still being edited), we talked about Non Weapon Prof's and Skills. A listener wrote in saying how he liked it and it helped guide players to what their character's background is, and what they can do.
This caused me to go on a small rant, because why does a player need it outline for him, what he can and can't do. Just ask the DM! Why does a character need a set of skills a sheet of paper to say he is good at this or that?
Skills on a piece of paper do not encourage role playing, it only encourages a player to do only what's listed there. So if a player does not have a cook skill, does it mean he can not cook? OF COURSE he can, you are an adventurer, you've been out in the world, you know how to cook. You food may not be the quality of the local tavern or inn, but you know how to cook.
My final thought here, is, If its not on the sheet or in the book, make it up, try it. Your imagination is the only thing holding you back, not some silly written rule or skill saying you can or can't do it.