Some spells shout. Some spells burn. Phase Door whispers.
It is a seventh-level spell that does not kill anything. It does not even scare anyone. But if you are a wizard who plans ahead... this spell wins games.
Phase Door lets you touch a wall and open a personal passage... just for you. Not for your party. Not for your familiar. Just you. The door is invisible. No one else sees it. No one else uses it. Only the caster.
You can slip through stone like it is air. And no one knows how.
You get one use per two levels. So a level 14 wizard gets seven passes. That is not a trick. That is a strategy. You can set traps. You can vanish mid-fight. You can slip into a vault and come out with the loot while everyone else is still arguing with a locked door.
Cast it before the fight. Put it in your tower. Carve out a tunnel behind your library shelves and laugh while the thieves waste time on false walls. This is not a dungeon tool... it is a magician’s exit plan.
Want a villain that haunts the party without teleporting? This is how they escape every time. Want an ancient ruin with a secret no one could find? Maybe the old spell can get you in.
You can pair this with illusions, traps, or bait. You can cast it under your bed or behind your throne. You can make a dungeon map that only one wizard understands... because only one wizard can walk through the walls.
It is not loud. It is not dramatic. It is not fair.
It is perfect.
Genius! I love it!
After reading Your 3 point Mottoes, if I did digital money, I would but you some 'Dice'.
I just love that it wasn't 'a cup-of-coffee' like {pulling out 'Broad Brush'} everyone else.