This is why I LOVE AD&D 1e....
I like the chaos. Not in the world. In the rules. AD&D 1e never tries to be clean. It just is what it is. You can see the bones of the wargame still in there. You can see Gary trying to cover every edge case.
It feels alive.
I opened the DMG last night. Just flipped to a random page. Page 13 and 14. Disease. It’s a table for catching a disease from a monster. Half the entries are things I’d never think to include in a session. Typhus. Bubonic plague. Worms.
But it’s there. Waiting. I don’t know if I’ll ever use it. But I like knowing I can.
The magic feels dangerous. I like that wizards are weak, but when they cast Sleep they own the room. I like that you can die from a bad save at level 1. I like that a single poisoned arrow can end a character. There’s a tension in that.
Modern games sand it down. Sorry no slight to people who enjoy modern D&D, but it will never be as deadly as the Grand Daddy of D&D, Gary’s baby.. AD&D 1e. 1e leaves the edges sharp.
I wrote this in my notes once:
“AD&D 1e doesn’t care if you have fun. It cares if you survive. Remember OSR stand for Oh Shit! Run!”
That’s still true.
The fun comes from beating the world, not from being protected by it. I also notice how much of the game is DM-facing. The players never see half the rules. Reaction tables. Morale checks. Random dungeon dressing. It feels like a secret conversation with the book. I like that. I like feeling like the game trusts me. Maybe that’s the real reason I love it.
It trusts the DM.
It assumes you’ll make a call. It gives you too many rules and also not enough. You run it wrong and it still works. You run it strict and it works differently. No two tables the same.
Appendix N in the Dungeon Master’s Guide matters because it tells you what D&D is made out of. It’s a short list, but it’s loaded. Gygax points you straight at the writers who fed the game. Robert E. Howard for hard violence and bigger than life heroes. Fritz Leiber for street level scheming and sharp dialogue. Moorcock for doomed champions and messy morality. Lovecraft for things that should not have names. Burroughs for wild travel and strange worlds. Jack Vance for magic that feels like rules with teeth.
That list, is amazing.
When you read that list, you stop guessing where the tone came from. You see the recipe. Sword and sorcery. High adventure. Weird fantasy. Treasure and terror in the same room.
I could keep going on and on and on and on…
But I wont.




1e doesn’t care if you have fun. It cares if you survive. Can confirm. This post is gold.
I have that dm screen!