The Punisher Takes On Gotham - S1E7 - Rooftop Test and Alley Fire
A tiny6 solo Roleplaying game..
This session carried the weight from the teahouse. I wanted tension without speeches, so I let the camera sit on the rooftop line and waited to see who moved first. The dice decided it. That works for this kind of story. You get a clean read on intent, then you let the scene run.
Mechanically, I kept it simple. A few fate checks to set weather and activity, then a short exchange that punished misses and rewarded decisive shots. The smoke and light were a nice surprise. That came straight from interpreting the roll, not from a plan. I like those moments because they feel honest. You take the hit the dice give you and you build the fiction around it.
The chase was all about pressure. I let the numbers pace it. One success keeps you alive. A miss forces a bad turn. The van kit check was fun. I kept it fair with a 50/50 and lived with the result. If you run solo like this, do not overstuff the table with rules. Two or three sharp questions and a skill roll can carry a whole sequence.
The note lands harder than a body count. That is the point. Someone wants order. Frank is chaos. Those two ideas will keep colliding until one bends. Next time, I will either rest, rework the van, and draw a cleaner bead on the watcher, or I will push my luck and stay on the club. I have not decided. Let the next roll tell me.



