Really solid pacing here. The oracle mechanic driving escalation (1 being "yes and worse") creates that snowball effect where danger compounds naturaly without feeling railroaded. Back when I was running solo campaigns the hardest part was always balancing player agency with narrative momentum. Those unnatural creatures with too many joints are perfectly unsettling btw, hits that sweet spot of threatening without overexplaning.
thanks. glad you are enjoying it. I honestly try to be vague on these things so when coming back later, I donβt have to stop and look things up. My mind moves so fast sometimes that if I do that I break the immersion and lose momentum
Really solid pacing here. The oracle mechanic driving escalation (1 being "yes and worse") creates that snowball effect where danger compounds naturaly without feeling railroaded. Back when I was running solo campaigns the hardest part was always balancing player agency with narrative momentum. Those unnatural creatures with too many joints are perfectly unsettling btw, hits that sweet spot of threatening without overexplaning.
thanks. glad you are enjoying it. I honestly try to be vague on these things so when coming back later, I donβt have to stop and look things up. My mind moves so fast sometimes that if I do that I break the immersion and lose momentum