Today's video, I go over some advice on how you can take a group who only wants to play D&D and nothing else, into other games. Its not an easy task, but sometimes it just takes a little convincing to do it, and they will enjoy the change for something different. Its always good to experience other games to "recharge your D&D Batteries" as I always say.
Highlights
๐ฒ Many players fear abandoning their current D&D campaign.
๐ Timing is crucial when introducing new systems to players.
๐ Start with one-shots or quick games to ease players into new systems.
๐ Players often find learning new TTRPGs daunting; DMs should simplify the process.
๐ญ Focus on storytelling over system mechanics to capture player interest.
๐ Encourage exploration with short adventures in various genres.
๐ค Finding a secondary group can help introduce players to new games.
Key Insights
๐ Timing Matters: Introducing new TTRPGs during player cancellations can create a seamless transition without disrupting ongoing campaigns. This method utilizes existing scheduling challenges to explore new systems.
๐ Player Engagement: Utilizing tools like Google Forms to gauge interest in different systems helps DMs tailor the experience to their playersโ preferences, ensuring buy-in and excitement.
๐ฎ One-Shot Benefits: Running one-shots allows players to explore new games without the commitment of long-term campaigns, making it easier to learn and enjoy new mechanics.
๐ Teach as You Go: DMs should learn the new system first and introduce rules gradually during play, allowing players to learn organically rather than feeling overwhelmed.
๐ Story over System: Focusing on the story and themes players enjoy rather than the mechanics can spark interest in new TTRPGs, making them more appealing and relatable.
๐งฉ Drip Feeding Mechanics: Integrating unique mechanics from other systems into D&D sessions can pique interest and create curiosity about other games without overwhelming players.