Punisher Takes On Gotham S1E5 - Who is Cassandra, what Secrets does she hold?
I swapped gears for this session. Instead of sticking with DC Heroes, I pulled in Tiny Supers with the street-level base rules. I wanted something easier at the table. Fewer charts, quicker rolls, straight into the action. Roll a handful of d6s, count fives and sixes, and move on. Clean, fast, and it keeps me focused on story instead of math.
This change made the game flow better than I expected. I didn’t feel bogged down by modifiers or page flips. Every roll had weight, but none of them slowed me down. Tiny Supers gave me that “pick up and play” feeling. I could run the session in a more natural rhythm, keep my attention on what Frank was doing in Gotham, and not get distracted by crunch.
It also reminded me of why I enjoy experimenting with systems. Sometimes the right mechanics unlock more fun at the table. Tiny Supers hit that sweet spot for this story. It’s simple enough to let me improvise, but still gives structure so outcomes feel fair and earned.
I’m having a blast running this arc. It feels like I can get to the good stuff faster, which for me is watching the story unfold and reacting in the moment. If you’re curious about rules-light superhero gaming, give Tiny Supers a look. It might surprise you how well it works for gritty, street-level play.



