Plague & Peril: Surviving Disease in AD&D
Who knows, maybe that blood infection could kill you...
When you think of danger in Advanced Dungeons & Dragons, your mind probably jumps to dragons, traps, and sword-wielding enemies. But letâs talk about a threat thatâs far more insidious: disease. Itâs not flashy, it doesnât roll initiative, but itâs one of the most immersive mechanics in AD&D, bringing a gritty realism to your campaigns that no fireball ever could.
AD&Dâs disease and parasitic infestation rules arenât just about rolling dice to see who gets sick. Theyâre about survival. They challenge your players to think about more than just combatâto consider the environment, their decisions, and even the consequences of ignoring basic hygiene. Filthy conditions, polluted water, improperly cooked meatâany of these could tip the scales, turning a simple journey into a life-or-death struggle.
How Disease Works in AD&D
Hereâs the deal: every monthâor week if things get especially grimâyou roll to see if your characters have contracted a disease or picked up a parasite. The base chances might seem small (2-3%), but the modifiers can stack fast. Hot, humid climates? Add 2%. Filthy surroundings? Add another percent. Old age, marshlands, exposure to carriersâbefore you know it, your hardy adventurer is looking at a serious risk of falling ill.
And itâs not just about numbers on a table. AD&Dâs disease rules encourage you as the Dungeon Master to think creatively. Whatâs the source of the illness? A tainted well in the heart of a besieged city? A parasitic infestation from swamp water? These details flesh out your world, turning what might feel like random mechanics into rich storytelling opportunities.
Why Disease Matters
Disease changes the game. It forces players to think differently, to prioritize more than just their combat stats. Sure, youâve got a +2 sword, but is that going to save you when youâre too weak to lift it because you didnât boil your water?
This mechanic adds layers to your campaign. Itâs not just about rolling dice to survive; itâs about the ripple effects. A sick character slows down the party, uses up precious resources, and could even spark moral dilemmas. Do you leave your ailing companion behind to escape the dungeon, or do you risk the whole party to find a cure?
And letâs not forget the drama. Imagine the group finally escaping a deadly trap-filled ruin, only to realize the rogueâs persistent cough isnât from the dustâitâs from the parasitic eggs they inhaled in the swamp two weeks ago. Now, the clockâs ticking, and the party has to find a healerâor a cureâbefore things get worse.
How to Use It Without Overwhelming Your Players
Balance is key here. You donât want your game to turn into âDisease & Dice Rollsâ where every session feels like a public health seminar. Use these rules sparingly but effectively. Make diseases rare but impactful, something that makes the world feel alive without bogging down the game.
Tie the afflictions into your narrative. Maybe the local town has been struck by a mysterious illness, and the party has to investigate its source. Or perhaps the disease is the result of a curse, a punishment for disturbing an ancient tomb. When used right, disease isnât just a mechanicâitâs a plot hook, a challenge, and a storytelling tool all rolled into one.
Why You Should Embrace the Danger
At its core, AD&D is about more than just rolling high and killing monsters. Itâs about immersion, about stepping into a world that feels real and unforgiving. Disease and parasites are part of that. They remind players that this isnât just a gameâitâs a world where every decision, every misstep, has consequences.
So the next time your players confidently stride into a swamp or decide to camp in a filthy, rat-infested alley, remind them that the greatest threats arenât always the ones with teeth and claws. Sometimes, itâs what you canât see that gets you.
Want to know more? Tune into my podcast episode âPlague & Peril: Surviving Disease in AD&Dâ for a deep dive into how these mechanics can transform your campaigns. And if youâve got your own stories about using disease in your games, drop them in the commentsâIâd love to hear how youâve kept your players on their toes!
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Nice subject matter, the disease section is right there at the start of the DMG and I often would read it when glancing through (although the magic items were my favourite to browse).