Hook of Evil #4
10 D&D descriptions for starting a new campaign and gathering a new group of adventurers!
10 detailed descriptions for starting a new campaign and gathering a new group of adventurers:
The Forgotten Kingdom: The campaign begins in the bustling city of Eldoria, known for its grand library and ancient ruins. The adventurers are summoned by the city's council, who have discovered an old prophecy about a forgotten kingdom that could bring either prosperity or doom. The group is tasked with deciphering the prophecy and finding this lost kingdom.
The Cursed Artifact: In the quiet town of Oakshade, a mysterious artifact has been unearthed, causing strange occurrences and attracting unwanted attention. The adventurers are brought together by a shared dream, a call from the artifact itself, seeking those who can break its curse.
The Dragon's Call: The campaign starts in the dragon-ruled city of Drakonspire. The adventurers are chosen by the Dragon Queen herself for a dangerous mission - to retrieve a stolen egg from a rival dragon clan. This mission will test their courage, cunning, and loyalty.
The Lost Explorer: The adventurers meet in the bustling port city of Mariner's Bay, each having received a letter from a famous explorer who has gone missing. The letters contain clues about his last known location and a plea for help.
The Shadow War: The campaign begins in the city of Shadowsreach, a place where the line between the material plane and the Shadowfell is thin. The adventurers are recruited by a secret organization to prevent a war between the two planes.
The Elemental Convergence: The adventurers are drawn to the mystical city of Elementara, where the elemental planes converge. They are chosen by the city's guardians to prevent a catastrophic event that could tear the planes apart.
The Fallen Star: A star has fallen from the sky into the wilderness, and the adventurers are hired to find it. But they are not the only ones seeking the star's power, and a race against time begins.
The Broken Kingdom: The campaign starts in a kingdom torn by civil war. The adventurers are brought together by a common goal - to end the war and restore peace. Their journey will take them through battlefields, haunted forests, and royal courts.
The Sea of Dreams: The adventurers find themselves on a ship in the middle of a dreamlike sea. They must navigate through strange islands, meet bizarre creatures, and unravel the mystery of the sea to find their way back home.
The Timeless City: The campaign begins in a city that exists outside of time. The adventurers are chosen by the city's ruler to find a way to return the city to the normal timeline, a task that will take them through different eras and realities.
In the next few posts, I will explore each of them in a little more details and this will be the “Main Post” or the “Table of Contents” for it!
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Number 2 and #10 have got me thinking….