Going Solo in Traveller (and Book 0 Says That’s Just Fine)
Classic Traveller, out of the box!
I’m Going Solo in Traveller (and Book 0 Says That’s Just Fine)
So here’s the thing.
I’ve played Traveller before. Not a ton. A few games back in the '90s. Mostly as a player. It was always somebody else's universe. Somebody else's subsector. I remember dying during character creation once and laughing about it for way too long. Never forgot that. But I never really dug in. You know? I didn’t run it. I didn’t build anything.
Now I want to.
Not with a group. Not some grand campaign with sessions every other Thursday. I want to run it solo. Just me, my dice, and a notebook. Working through 1 to 3, and see what happens.
And the weird part is, Traveller seems completely fine with that.
Book 0, if you sit down and really read it, wants you to take initiative. It keeps saying “start small” and “use what you need” and “don’t overdo it.” It tells the referee not to drown in worldbuilding. Tells the player not to panic if they don’t know every rule. It’s advice from people who’ve actually been there. And even though this came out in the early '80s, the tone feels modern. Honest. Kind of gruff, but in a helpful way.
That’s what caught me.
I don’t want to create a perfect universe. I want to build some star systems. Maybe one character. Maybe a small crew if I get ambitious. I’ll probably use an oracle or two. Mythic GME or GMA Cards. Some yes/no rolls. But it doesn’t have to be pretty. I want to wander through my own little pocket of the galaxy and see what happens.
The more I think about it, the more I realize Book 0 is kind of like a quiet mentor. It’s not flashy. It’s not trying to sell me something. It just says, “Here’s how it works. Start where you are. Do what you can.” And honestly? That’s exactly the kind of solo game I want.
Traveller isn’t soft. It doesn’t coddle you. If you want to play a game where your character climbs a career ladder just to die from a random encounter on a low-tech backwater, congratulations. You found the right system. But somehow, that’s the appeal. It’s dangerous. Sparse. And wide open.
You don’t need a GM. You don’t need a fancy PDF. You don’t even need a name generator if you don’t want one. Just roll some dice. Let the results get weird. Ask questions. Pretend a little.
That’s what I’m going to do.
Starting soon, I’ll be rolling up a character using Book 1. Then I’ll build a subsector. Map some planets. Maybe start with a trade route and let things spiral out from there. Not sure yet.
All I know is this.
Book 0 gave me permission.
Now I’m going to space.





Will you be recording your sessions?
If you want a resolution system to help you, Zozer's Solo might come in handy.