Game Mechanics: The General Principles of Wishes
In Issue 4 we spoke of Wishes, how they are used, and what it is. Well there is two great articles in Dragon Magazine #49 about wishing, and I thought I would give you a teaser of that, by grabbing just "The General Principles of the Wishes"
In Issue 4 we spoke of Wishes, how they are used, and what it is. Well there is two great articles in Dragon Magazine #49 about wishing, and I thought I would give you a teaser of that, by grabbing just "The General Principles of the Wishes"
The General Principles of Wishes
by Gary Snyder
I: Wishes are 9th-level magic spells and are limited in power accordingly; Limited Wishes are 7th-level spells which are even more limited. II: Wishes cannot change what has already happened, but they can be used to alter or negate the result of some prior happening. III: Wishes cannot directly affect that which will happen, except in the sense that everything that will happen is adirect result of what is and has been happening. IV: Wishes are bound by the laws under which they themselves are brought about and used. V: Wishes have no authority and no power over the abstract, the insubstantial, or the non-concrete. VI: Wishes will always act in the simplest manner possible while abiding by the wording of the Wish itself. VII: Wishes are general-purpose spells, and as such may be used voluntarily in a number of ways, with varying chances for success. VIII: Wishes will rarely achieve more than one end, and never more than two. IX: Wishes will fulfill, to the limits of their power, not only the desired end but the means by which that end is brought about. X: Wishes are impartial, objective and consistent.
More coming soon!