When I first started playing Dungeons & Dragons back in the โ80s, all we had were pencils, paper, binders, and a whole lot of imagination. If you were lucky, you had access to a photocopier to duplicate character sheets, and if someone in your group had an IBM personal computer? That was practically wizardry. Most people didnโt have home computers yetโthey were expensive, clunky, and not exactly built for gaming. So, for me, planning a campaign meant getting my hands dirty with graph paper, notebooks, and stacks of handwritten notes.
Fast forward to today, and Iโve realized Iโve let digital tools take over. Programs like Obsidian Notes, OneNote, and other apps have made my life easier, sure, but somewhere along the way, I lost touch with the craft of running a game. Clicking and typing just isnโt the same as scratching out a map with a pencil, flipping through a binder full of ideas, or rolling dice on a table covered in papers.
So, Iโm going back to the analog wayโbinder, pen, and paper in hand. Hereโs how Iโm setting up my one-inch campaign binder:
The Setup: Old School, All the Way
Campaign Calendar: Simple, straightforwardโjust a regular calendar. No fancy homebrew months or moon cycles, just a January 1st start date and tracking from there. Iโll mark major events, travel time, and exploration days as we go.
Hex Maps: Iโm testing out a Cornell Notes-style hex map system, and so far, itโs working great. It gives me space for quick notes on encounters, landmarks, and anything else players might stumble across.
Dungeons & Locations: Hand-drawn dungeon maps, keyed rooms, cryptic caves, eerie towers, and the dark corners of the world all mapped out in a way that I understand.
Tables, Tables, Tables: Wandering monsters, treasure generation, weather conditionsโwhatever I need on the fly, Iโll have it in easy reach.
NPCs: This section is divided into two partsโa master list for quick reference, and dedicated pages for major NPCs, complete with motivations, quirks, and how they fit into the world.
House Rules & Character Creation: A living document with tweaks, additions, and guidelines specific to my campaign.
The Tools Iโm Using
Basic Fantasy RPG โ Keeping things streamlined and fast.
AD&D Dungeon Masterโs Guide โ For dungeon design and inspiration.
Scarlet Heroes โ For hex mapping.
My own collection of random tablesโbecause rolling up weird, unexpected details is half the fun.
I started putting this together last night, and it took me about an hour to roll up and design a full dungeon. But you know what? It felt good. No program did the work for me. Every corridor, trap, and creature was mineโsomething I built, not something an algorithm spat out. Thereโs something deeply satisfying about flipping through a binder and seeing the world come to life in your own handwriting.
This feels like a return to what got me excited about D&D in the first place. Hopefully, this method sticks, and it turns into a system I can run with for a long time. If nothing else, itโs gonna be a hell of a fun experiment.
I recently came into possession of a paper teacher's planner. I'm trying to figure out how to use it to manage characters in a 1:1 time campaign ๐ค
Absolutely love this as a lifelong dedicated analog person!!