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Croaker's avatar

The crunch from the 80s and 90s was just something else. I played Rolemaster recently on a VTT and I'm not sure how you could play that with our computer help. Encounter rounds must have literally taken hours to resolve.

Is crunch dead? No. It's a lot better designed now. Like others have said, 5E and Pathfinder are crunchy but in a more more intuitive way. Even some story first games like Blades in the Dark I consider crunchy (not mechanically but procedurally).

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Motley Fool's avatar

Not sure ‘the crunch’ ever went away. Palladium keeps on keeping on and D&D5e is…. what it is (and nothwithstanding the kerfuffle over whatever the new edition is called, it would be idle to pretend it doesn’t outsell virtually all other systems combined). Instead, the TTRPG space just got more diluted and some of that dilution featured more rules-lite systems. I actually think the biggest spur to the growth of lite mechanics is not community (sic) preference but the explosion of micro-publishers made possible by the wider availability of publishing software and distribution platforms. Most really small operators don’t have the time or budget to develop fat core rulebooks and so - by necessity - opt for simpler mechanics. Of course, this then feeds back into more people discovering such games and finding that they like (or, at least, can live with) lighter mechanics.

I started with A&D1e in the early to mid-1980s, began adopting a very discursive, narrative GMing style and chucking rules out almost immediately (don’t think I ever used the weapon vs armour type table) and, by the mid-1990s, was playing CoC, VtM and other mid-crunch systems alongside early editions of Ars Magica (crunchy as all get out, but a great setting and neat magic system) and entirely free-form systemless games. These days, my preference is for very light mechanics - I recently ran a mini-campaign of Cthulhu Dark and liked that a lot - but I’ll happily run and play in most systems comparable to BRP in complexity. Even then, most games I run feature a standing joke among the players that - to everyone’s surprise - dice were actually rolled at all in the session.

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