AD&D Creature Venonat
FREQUENCY: Uncommon
NO. APPEARING: 1d4
SIZE: Small
MOVE: 60FT
ARMOR CLASS: 7
HIT DICE: 2
ATTACKS: 1
DAMAGE: 1d4 (bite)
SPECIAL ATTACKS: Sleep Stare, Signal Beam
SPECIAL DEFENSES: N/A
MAGIC RESISTANCE: Standard
LAIR PROBABILITY: 5%
TREASURE: Determined by GM
INTELLIGENCE: Semi
ALIGNMENT: Chaotic Neutral
DESCRIPTION:Â
The Venonat travels around the nice warm country side or forest minding its own business. This creature is very unpredictable in what it will do. Most of the time it will just tend to run away from anything it deems a threat, but when cornered it will attempt to use its special attacks on their foe first, then resort to the actual bite attack.Â
Signal Beam is a special attack, that the Venonat like to use first. This attack is done by using their antennae, the antennae will quickly vibrate, and a loud humming sound will be heard. All those around the Venonat must make a save vs breath weapon that are with 20' of the creature or become confused (as per the spell) for 1d6 rounds. During this time the Venonat will either scamper away or stand around to watch the chaos they've created. They take pleasure in creating chaos.
When the Signal beam does not work on all foes, the creature will use Sleep Stare.
Sleep Stare is a special attack. Any foe looking directly at the Venonat will see their eyes pulse and glow bright red. Any foe starring at the creature will have to make a save vs spell or instantly fall asleep for 2d6 rounds. During this time the creature will attempt to steal anything that appears shiny and run away with it. It will not pick pockets, but will take anything that will appear shiny that is visible.