Letβs talk about the most questioned class in AD&D 1st Edition.
The Thief.
You know the drillβd4 hit points, weak armor, and a list of skills that barely worked at level 1. You had a 25% chance to hide in shadows and maybe a 15% chance to move silently. Your job was to sneak, disarm traps, climb walls, and maybe stab someone in the backβ¦ if the dice didnβt laugh at you first.
So the question standsβwas the Thief actually useless?
Not quite. But it was close.
The Thief was one of the few classes that brought utility outside of combat. Traps, locks, stealthβno one else had those tools. Fighters didnβt disarm anything, and Clerics sure werenβt scaling walls. But the problem was always reliability. Most of your skills failed more than they worked, especially at lower levels where most campaigns lived and died. It wasnβt fun to fail over and over, even if the class had flavor.
Then there was Backstab. Sounds great, right? Double damage, surprise attacks, sneaky kills. Except it required surprise, positioning, and luck. Not easy to pull off, and not worth it most of the time. You usually just got caught, stabbed, and had to be dragged out by someone else.
Still, with a good DM and a creative player, a Thief could shine. Not with the numbers, but with the opportunities. You werenβt the tank or the mageβyou were the wildcard. You were the scout, the infiltrator, the problem solver.
Was it broken? No. Was it rough? Absolutely.
But useless? That depends on who was playing it.
good episode, some nice examples of thief activity, would be worth a few more episodes.
Would you allow thieves to "back stab" using a missile weapon, the core rules seem to imply the thief would use a melee weapon but there is nothing explicit, is there really a difference putting a dagger into a vulnerable spot than putting an arrow there?
on the subject of thieves using ranged attacks, this seems to be their primary involvement in combat, getting involved in direct engagement is not going to end well due to low AC and HP, however ranged attacks are safer and also benefit from dexterity bonuses which most of the better thieves will have.
as an aside this is why I don't approve of "friendly fire" or "firing into melee", as it really nerfs the thief's ability in combat situations (and the magic user)
My first DND character ever was a rogue. I loved playing the rogue and will forever have a soft spot for rogues. ππ