AD&D Monster Spotlight: Elementals
Elementals are straight talk monsters. Put them in their element and they wreck you. Put them outside it and they drop fast.
Air wants space. If it gets height, it turns into a spinning tower and throws your plan in the trash. Earth wants contact. If you are on the ground, it will break shields, crack walls, and grind you down. Fire wants fuel. If the room is dry, it becomes a running blaze. Water wants volume. Give it a harbor and it will pull ships under like toys.
Run them with the terrain first in mind. Make the room matter. Give players ways to counter. Buckets, ropes, elevation, shutters, and smart retreats. When control slips, let nature take over. That is the fun.
Used right, an elemental is not just a stat block. It is the environment punching back.
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Hello friend, you share some interesting things!, Iβve been on Substack for about 2 weeks and trying to meet new people.
I thought Iβd drop a comment and introduce myself with a article:
https://open.substack.com/pub/jordannuttall/p/giants-in-history?r=4f55i2&utm_medium=ios