An interesting magical item from the AD&D Comic book 1989, issue 2.
Highlights
🔮 Lockstone Description: A magical device resembling a crystalline or metallic orb or egg, believed to originate from the outer planes.
🕒 Timed Functionality: Lockstones are set to release one or more spells when specific conditions are met.
🧙♂️ Programming: Can only be programmed or reprogrammed by a wizard of at least 16th level.
✨ Spell Storage: Capable of storing up to three spells; becomes dormant for at least a year after use.
🔐 Versatile Utility: Often used to trap extraplanar creatures or safeguard valuable treasures.
Key Insights
⚙️ Preconditions: Up to two preconditions must be met for the Lockstone to activate, such as time passage or specific interactions.
🔥 Example Use: Imig Zu used a Lockstone to imprison a fire elemental with conditions tied to time and physical interaction.
🐉 Creature Guardian: Activation may release a creature, like a Greater Basilisk, as part of the Lockstone’s effects.
🌍 Rare Artifact: Lockstones are uncommon and have only been discovered a few times in specific regions, such as the North.
📜 Historical Significance: These artifacts may hold lore or be central to grander magical or planar events.