AD&D - Looking at the Thief abilities Clarifications in the DMG
Today’s video is a follow-up to Monday’s podcast episode where we broke down the thief class and its abilities.
This time, we crack open the 1st Edition Dungeon Master’s Guide to see how Gary Gygax himself clarified thief skills—especially how and when they should be used. A lot of players like to stretch the rules for things like Move Silently, Hide in Shadows, or Climb Walls... but the DMG throws some cold water on those power-gaming dreams.
If you've ever had a thief trying to sneak through daylight in plate mail, or “hide in shadows” in a well-lit tavern, this video is for you.
We’re looking at:
What the DMG really says about thief abilities
How to stop common abuses at the table
Why thieves aren’t just fantasy ninjas with unlimited stealth