Other similar tactics are a fee to store any treasure, like a bank charge.
Also, you could determine that coinage recovered as treasure is not necessarily the coin of the realm, it needs to be exchanged with valid currency before it can be used to buy things, with undoubtedly and very poor exchange rate.
Other similar tactics are a fee to store any treasure, like a bank charge.
Also, you could determine that coinage recovered as treasure is not necessarily the coin of the realm, it needs to be exchanged with valid currency before it can be used to buy things, with undoubtedly and very poor exchange rate.
I love this idea of taxes after adventuring. It is a great way to add realism and a sense of a living environment.
Agreed. Players groan when they hear it⦠but they get used to it.