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Stephen Holmes's avatar

Excellent work! Is it just me (an original AD&D player) or does every new character class or D&D publication seem like added โ€œlegalized cheat movesโ€? Players want โ€œnight vision โ€œ to cheat against the DM weapon of the darkness, โ€œlong restsโ€ are a cheat against the DMโ€™s weapon of grinding down the player HP. Every player can pick locks so campaigns donโ€™t require a thief (and their skills) - players design characters as a cheat against anything the DM can throw at them- heroes without flaws or possible failures (additional modifiers to every dice roll) - itโ€™s like playing the game monopoly and saying โ€œmy Dog token is the child of a Hotel Tycoon and has an inexhaustible trust fundโ€ - if everyone has in game โ€œsuper powersโ€ then just say โ€œwe go to the Dungeon, kill all the monsters, get all the treasure- what new level and now?

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