In this video I decided to give my thoughts about the dark and gritty space roleplaying game.
Highlights
🚀 “Hostile” is a dual-book RPG featuring a setting book and rules book.
🌌 The game is inspired by classic gritty sci-fi films from the late 70s and early 80s.
🛠️ Players assume the roles of blue-collar workers navigating a dangerous universe.
👽 The game emphasizes isolation, uncertainty, and timing in its horror elements.
🏢 Corporations dominate the game’s universe, creating a realistic corporate government.
🌍 Nations exist but are overshadowed by corporate power in the setting.
📚 The setting book is filled with detailed lore, equipment, and character options for immersive gameplay.
Key Insights
🎮 Unique Setting: “Hostile” differentiates itself by creating an environment where survival is tough, contrasting with more forgiving sci-fi settings. This adds depth and tension to the gameplay.
🔍 Inspirational Roots: By drawing inspiration from retro films, the game taps into nostalgia while offering fresh narrative possibilities that resonate with fans of classic sci-fi.
⚒️ Blue-Collar Heroes: The focus on everyday workers like miners and space truckers makes the characters relatable and grounds the high-stakes adventure in a recognizable reality, appealing to players who enjoy character-driven stories.
🧟 Horror Elements: The incorporation of horror through isolation and uncertainty creates a thrilling atmosphere that keeps players engaged, enhancing the overall gameplay experience.
📈 Corporate Influence: The depiction of powerful corporations as both antagonists and integral to the setting reflects real-world concerns about corporate overreach, adding a layer of social commentary to the game.
🌌 Political Structure: The game’s political landscape, dominated by corporate interests, offers a critique of contemporary governance, encouraging players to explore complex moral dilemmas.
📖 Comprehensive Lore: The setting book is packed with rich lore, providing a robust framework for storytelling and world-building, making it easier for game masters to create compelling narratives.
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You know I love my Hostile! Great write up!