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Showing posts from August, 2017

Ask the Evil DM Question - Advice on Monsters, Encounters and How do you know?

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Another email came into the "Ask a DM" email box, by "Ralph", as that's how it was marked on the email form that asked me a question about Monsters, their stats and encounters. Mostly asking me if I reference the book during a game, hand write them/print them on a sheet a paper. He was having trouble with encounters and wanted to know what's his best option and what should he do to keep it easy for him? also wants to know, when should he throw encounters at his group?

Well excellent questions there!

Designing Quest items, as talked about on The Pocket Mimic Podcast, After Dark #9!

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On the After Dark Show for the Pocket Mimic Podcast, Myself, Sal and Zac, spoke about designing up quest items for your campaign in some detail, here is the items broken down for you to use during your games if you'd like!

Ask the Evil DM Question - How to prevent exploitation of low healing?

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Got a question today from someone named "Kind of Matthew Mercer but Ginger" in the old email box asking advice about the healing system, death blows and how his players are using the heal for 1 hp to bring a character back from death saving throws.

No, your character doesn't need all high stats to play a game of D&D.

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Something that has always bugged me in D&D and this dates back to the days of playing D&D in the '80s, but its more of a thing since the "MMO/video gamer generation" (let's go with that for now) has moved into playing D&D, was that all their stats have to be high, and anything less then having a +2 modifier on your stats was a "waste of time".

Ask the Evil DM Question - Stop creating to impress, just do it for you!

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A question was asked to me today (via email at the top) about writing up custom spells and the person was worried about if the spell already existed, not so much to save him time or work, but because he didn't want to be unoriginal in his spell idea.
I said to him to get more information, "if you have an idea in your head, why not just talk to your DM, work with him and make a custom spell to the way YOU like it?"

Interesting idea for a Monster, a Soul sucking mirror.

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Exploring ideas for creepy monsters today when I was looking at the mirror... yep, I'll wait for the jokes. *looks around, then down waiting for insults*
Anyhow, I was looking at the mirror and then I thought about the Evil Dead 2 movie, in the scene where Ash was looking at himself and then the reflection comes to life grabbing him by the shoulders.

Minor Thoughts on Quest Items as I prep for the podcast.

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This weekend when we sit down to record the Pocket Mimic Podcast, after we do the main show, we will be sitting down to do the After Dark show, and we will be talking about, Designing up a item worth questing for, along with trying to throw up a seed or two for using that item in your campaign.

Designing a Pet for 5e, As talked about on the Pocket Mimic After Dark #8!

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This week on the Pocket Mimic Podcast, After Dark Show #8 I sat down with Sal and spoke about designing a familiar or a pet for a character in game. So for this show I quickly grabbed an old favorite of mine, the WAR CHICKEN! I explained the backstory of how it was created and how I used her for the player's character.

Do you plan out your campaigns or just fly by the seat of your pants? Do you use McGuffins?

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When first starting a game, you normally will sit down and maybe get an idea of what you want to do, but do you plan things out? or do you wing it by the seat of your pants?

Stop worrying about a DM's rules, if you don't like it, move on.

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First I want to say, I think online gaming is a great tool for gaming and while its been around for a long time, in these last few years, playing on line has become so easy, its almost the same experience as sitting at table with your friends in person playing the game. DM's can post up their game, allow people to read up on the game and decide if they want to join based on the DM's rules.