What's this Blog about?
Its about gaming, but D&D is top on my list, from D&D 5e, Pathfinder to good old AD&D 1e (where my roots come from!). I'm an Evil DM, I have been for many years, to the point folks enjoy my games and style but fear things in game. Paranoia is great and fuels a lot of awesome roleplaying situations with characters in game. Nothing is as it seems in my games, so feel free to show up in my game with your books and TRY to rules lawyer me, it will only result in another character soul taken. Remember you are the Dungeon Master and ANYTHING can be done as long as you can dream it up because you rule the game, not the other way around! IF the book doesn't list it, doesn't mean its not possible, think folks, you are the DM, do as you please, its your world! Over 1000+ character souls taken as of this date!

Thursday, February 16, 2017

Mazes & Perils Wisdom Chart and New Mechanic?



For those that have been wondering, "Where is the Wisdom bonus modifier chart?" and "What's the incentive for Clerics putting a high score in Wisdom and not using it as a dump stat?" The answer is here and will be included in the new errata for the book.


As you know, Mazes & Perils is a clone originally of the Holmes Basic D&D rules with a little twist to it adding a bit more for folks that like it a bit basic, but just want a bit more. In the original Holmes book there never was a Wisdom chart, as the game was a bridging gap for new players to be introduced into the game before jumping into AD&D 1e.

I've had a chart all this time along with a new Mechanic called "Memory Recall".

Memory Recall actually came about due to players who did not take notes and I was getting tired of that. Which lead me to two things, either the game stands still until they figure it out or I help them some how in game. BOOM, Memory Recall was born.

Here's the chart and the new Mechanic:



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