This blog is about gaming, but D&D is top on my list, from D&D 5e, Pathfinder to good old AD&D 1e (where my roots come from!). I'm an Evil DM, I have been for many years, to the point folks enjoy my games and style but fear things in game. Paranoia is great and fuels a lot of awesome roleplaying situations with characters in game. Have a question? Feel free to contact me for advice about 1e, 5e or Pathfinder - ASKTHEDM(@)THEEVILDM(.)COM
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Slowing things down so you can think...
Sometimes when you are running a game, the players throw you for a loop, or turn left when you totally thought they would turn right. IT HAPPENS. There is no way to determine where the group will go... sure you could have a good idea how they'd react, but you'd never know all the time.
One of the tactics I often like to use while I think, is my slow down method. This method doesn't always work, but does work if your group doesn't always trust what they see in the game. In a game like AD&D 1E (and now even so in D&D 5E) the game is deadly & every turn could spell death if handled the wrong way. So... why not take advantage of said fear the players have for their characters, right?
What I love to do is place something out of the ordinary in a place they'd least expect it to see it or even something they may suspect is there.
They are in a dungeon, throw in an evil altar that has parts of skeleton bodies laying around, describing it to the cleric of the group as, "you feel the evil coming from the altar, to the point your stomach makes you feel real sick and you know it must be destroyed!".
This alone will buy you a ton of time as the group now fueled by the cleric to destroy the altar will be set in motion. The group will then start chatting about it, asking each other questions and if they ask you questions, give vague answers and let them deduct their own reasons behind things.
This whole time you can lean back, relax, munch on your popcorn, while you think about how you can get them back on track with out stopping the entire game for a break!
Don't like that idea? Okay...
Try this one, do your research before the game, grab some riddles or puzzles, convert them into something you can use during the game and allow the players to sit and talk about said riddle (or puzzle) you've presented them and if they answer correctly, it opens a magical door, and gee guess what? That door brings them back on track in your dungeon the way you wanted them to go. They can't see the map you have, and if anyone questions, you can always say, "This is D&D, not real life, maybe this dungeon is magical?"
Those that have been asking after hearing about it, here it is! The Actual play podcast for the Pocket Mimic Podcast, hosted by DM Vince, and his local face to face gaming group. Listen in as Vince weaves the strange tale of the World of Arkonis, a homebrew world with wacky NPC characters, mystery and people to save! The cast of characters is a bunch of characters! We all are friends in real life, so we don't take things too serious, and Vince runs his game with an "old school style" with DM Adjudications, instead of spending time flipping through the book. A Dungeon Master Rules the game, not the other way around when you play, remember that and your games will be 100% better.
As of this posting, we have 5 episodes to listen to and you can download it directly by going to Roll High or Die! Website or use one of your favorite podcast app catchers, such as iTunes, Google play or just subscribe on Android!
"All who travel the forest fear well the cottage of Halia
Whitethorn, a sinister witch who spends her days mixing strange and
powerful potions in her workshop. Her tinctures are renowned for their
arcane properties, but any adventurer seeking her wares is sure to first
find a great deal of danger...Witch's
Cottage is a 5e one-shot dungeon by Jesse Gazic, written for 1st-level
adventurers. The dungeon includes full stat blocks for all encounters
and original maps. Jesse can be reached at jessegazic.com or on Twitter. "
(You can travel here to download it free or donate a small amount if you'd like.)
This adventure (well I want to call it a side quest, because I can see my group blowing through this 7 room adventure in like an hour or less) is awesome and highly recommended to pick up.
The first 3 pages is packed with description of each of the rooms along with how to incorporate this into your game.
The descriptions are enough if you want add a thing or two he…
I was looking around on the web for better character sheets and these images came up in the google browser. I am not sure who did these and I take no credit for them, but its a really detailed explanation & break down of how to fill out a character sheet for 5e. I know sometimes its not easy filling out these sheets and this break down really helps with each spot on there, especially if you are brand new to the game.