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Showing posts from November, 2016

Slowing things down so you can think...

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Sometimes when you are running a game, the players throw you for a loop, or turn left when you totally thought they would turn right. IT HAPPENS. There is no way to determine where the group will go... sure you could have a good idea how they'd react, but you'd never know all the time.

Starting Session, skip the "getting to know you" part, everyone knows one another.

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People always ask me, "why do you always skip the getting together part of the game, or drawing us all in as a group and just saying we all know one another?"

SpaceLords of Venus - working away - Fearians Race

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Still working away at SpaceLords of Venus, a Space Pulp edition to Mazes & Perils. Here is what my OneNote looks like so far and this is the tab I am working on.

The Orangelist AKA Richard T. Balsley Childish 'Nazi' like list, are you on it?

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Normally I don't get involved in such things as this, or even want to put this on my blog, but this needs to be exposed, because its horrible.

SpaceLords of Venus - Monster Race Alkmanians

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Further diving into the whole, space pulp thing for use with Mazes and Perils, I've designed up this evil world dominating creature, Alkmanian.
Evil to the core, all they care about is themselves and will enslave the Venusians, the Fearians and Earthlings to do their bidding.

Toying with the idea of space pulp game

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It's always interested me in doing a expansion of Mazes & Perils to include rules for a "space pulp" type game, you know one, where people could be really warp minded and cruel (like me!).