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Its about gaming, but D&D is top on my list, from D&D 5e, Pathfinder to good old AD&D 1e (where my roots come from!). I'm an Evil DM, I have been for many years, to the point folks enjoy my games and style but fear things in game. Paranoia is great and fuels a lot of awesome roleplaying situations with characters in game. Nothing is as it seems in my games, so feel free to show up in my game with your books and TRY to rules lawyer me, it will only result in another character soul taken. Remember you are the Dungeon Master and ANYTHING can be done as long as you can dream it up because you rule the game, not the other way around! IF the book doesn't list it, doesn't mean its not possible, think folks, you are the DM, do as you please, its your world! Over 1000+ character souls taken as of this date!

Sunday, May 22, 2016

The Crypt Thing 5E Style




Crypt Thing

Armor Class 12
Hit Points 58
Speed 50 ft.
STR DEX CON INT WIS CHA
20 (+5) 14 (+2) 14 (+2) 15 (+2) 13 (+1) 11 (+0)
Skills Perception +3, Survival +3
Senses passive Perception 13
Languages Elvish, Sylvan, Common
Challenge 2 (450 XP)




A pale, solitary skeletal being which always wears a brown, hooded robe, the crypt thing stays in its lair permanently (at least, none have been encountered elsewhere) and will not attack if it is left undisturbed. 
When something is disturbed, the Crypt thing will do one of the following things and the characters get a save vs the spell:

  1. Teleport the party and allow them re-appear in separate places in the dungeon, or crypt, normally anywhere from 100 to 1000 feet away, but not in solid objects. They will always land safely on the ground somewhere (hey it could be in the middle of another nest of a creature!)
  2. Paralysis the party so they can't move.
  3. Make everyone invisible.
 
The DM can decide here what "disturbed" can be and it could be (we've all used this) that the characters touch a magic item or some type of treasure in the room. 

The crypt thing can communicate in the neutral tongue, but if it is questioned on the disappearance of some members of a party, it will not reveal its power but will instead maintain they have been disintegrated. 

The Crypt thing will never attack, but only defend itself with a sword and try to damage the character enough that they can attempt to use the teleport spell again.

They do not feed on victims, however. Their aim appears to be solely that of obtaining pleasure by creating confusion and dissent. 





 

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