This blog is about gaming, but D&D is top on my list, from D&D 5e, Pathfinder to good old AD&D 1e (where my roots come from!). I'm an Evil DM, I have been for many years, to the point folks enjoy my games and style but fear things in game. Paranoia is great and fuels a lot of awesome roleplaying situations with characters in game. Have a question? Feel free to contact me for advice about 1e, 5e or Pathfinder - ASKTHEDM(@)THEEVILDM(.)COM
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The Face Mask of Horror - More Evil Goodness!
The Face Mask of Horror By The Evil GM, Pulled from his Notebooks of Doom!
Now that would scare anyone!
This mask is made up from strips of burnt flesh, sewn together by silver strains of wire. The flesh appears to feel and look as if its still alive and squirming around.
When worn, this mask will put the fear of their god into them, as they must make a save vs fear with a heavy minus to stand their ground. The mask's magical properties, allows the view to see their worst nightmares each time they look at it. To stop the visions and fear, they must make a save each combat round, run or knock the mask off the face of the wearer. Knocking off the mask requires that a successful saving throw is made and then a called hit has to be made.
The Longer the character wears the mask, the closer he slowly becomes insane and keeps the mask on all the time.
The first time worn, it will work with no side effects and seem grand! After the 4th use, the Dungeon Master will have to make a secret saving throw vs spells for the character. If the save is a failure, when the player says his character takes off the mask, the Dungeon Master will tell the character, no his character feels as if he wants the mask to stay on, and that he enjoys the effects of the mask way too much.
From this point the player will know something is up, and can freely make their save with a penalty of -2 after 24 hours. If the save fails again, the character can try once more in 48 hours -4.
If the final save is not made, the character becomes insane and the mask is permanently affixed to his face as a part of his head.
The character can not have this mask removed during any phase, short of cutting the flesh on his own face, scarring him and possibly resulting in a system shock roll.
Something that has always bugged me in D&D and this dates back to the days of playing D&D in the '80s, but its more of a thing since the "MMO/video gamer generation" (let's go with that for now) has moved into playing D&D, was that all their stats have to be high, and anything less then having a +2 modifier on your stats was a "waste of time".
Another email came into the "Ask a DM" email box, by "Ralph", as that's how it was marked on the email form that asked me a question about Monsters, their stats and encounters. Mostly asking me if I reference the book during a game, hand write them/print them on a sheet a paper. He was having trouble with encounters and wanted to know what's his best option and what should he do to keep it easy for him? also wants to know, when should he throw encounters at his group?
A question was asked to me today (via email at the top) about writing up custom spells and the person was worried about if the spell already existed, not so much to save him time or work, but because he didn't want to be unoriginal in his spell idea.
I said to him to get more information, "if you have an idea in your head, why not just talk to your DM, work with him and make a custom spell to the way YOU like it?"