This blog is about gaming, but D&D is top on my list, from D&D 5e, Pathfinder to good old AD&D 1e (where my roots come from!). I'm an Evil DM, I have been for many years, to the point folks enjoy my games and style but fear things in game. Paranoia is great and fuels a lot of awesome roleplaying situations with characters in game. Have a question? Feel free to contact me for advice about 1e, 5e or Pathfinder - ASKTHEDM(@)THEEVILDM(.)COM
Subscribe to this blog
Follow by Email
The Evil GM - Converting favorite Cartoons/TV Shows to your games..thoughts on the topic.
Man, sometimes you get a great idea in your mind of a cartoon or TV show and you just want to convert it over to your favorite game.
So then you sit down to do:
Tons of research of what you think would be cool to use in your game.
Maybe watch a few episodes of that cartoon.
Watch it again, this time taking notes.
Finally you realized you've done all this work and not a lot to show for it all, but you push forward.
Then suddenly you get stuck on trying to convert something or make something work in the world of roleplaying.
This sudden stop makes you question what you've done before, so now you start going over what you already did. This makes you frustrated as now you are going over everything, until you get to the point you just say, "SCREW IT" and you don't bother with the entire project.
Sadly now it just sits where you left it as you move onto something else in life.
This is what I heard from a friend last night while I was planning out the show notes for the various podcasts I do.
The only advice I could really give on the topic, is do your research, move forward and sometimes realize NOT EVERYTHING from a TV Show or cartoon can be ported over to your favorite game. Sometimes things will need to be made up on the fly or find a rule that fits it to the best of the games ability. Sometimes, somethings will just not fit with the game at all.
I wonder how many people start projects of converting something and just leave it because of a roadblock or something like that?
Pulling open my DM Notebook of years past, I have this weapon from my AD&D 1e days that I am updating to 5e. This was original for a Cleric that worships a God of war... Such as Tempus or Bane. It can be used for an evil character or carefully by a Good aligned character (as long as they are not Lawful Good).
Cleric Weapon: Hammer of Blood
This weapon appears to be a magical +2 to hit weapon, once identified or attuned the follow properties reveal themselves to you.
Drawing first Blood - When any enemy gets to 50% of their health (or Bloodied status) the hammer senses the blood of its enemy and increases to +3 weapon.The Blood of my Enemy, Feeds me - During any battle encounter, after drawing first blood you may declare one of those bloodied enemies as your chosen enemy, and upon a successful strike, you will do an additional 1d8 points of damage, and each round following that you stand alive, the chosen enemy will take that bleeding damage until they are healed. You may use this …
Was thinking this morning about traps, and how you could do the cheap, low effort, non elaborate traps that they are so mundane that the average person looking for them, wont even think about them, and then it hit me...
"All who travel the forest fear well the cottage of Halia
Whitethorn, a sinister witch who spends her days mixing strange and
powerful potions in her workshop. Her tinctures are renowned for their
arcane properties, but any adventurer seeking her wares is sure to first
find a great deal of danger...Witch's
Cottage is a 5e one-shot dungeon by Jesse Gazic, written for 1st-level
adventurers. The dungeon includes full stat blocks for all encounters
and original maps. Jesse can be reached at jessegazic.com or on Twitter. "
(You can travel here to download it free or donate a small amount if you'd like.)
This adventure (well I want to call it a side quest, because I can see my group blowing through this 7 room adventure in like an hour or less) is awesome and highly recommended to pick up.
The first 3 pages is packed with description of each of the rooms along with how to incorporate this into your game.
The descriptions are enough if you want add a thing or two he…