This blog is about gaming, but D&D is top on my list, from D&D 5e, Pathfinder to good old AD&D 1e (where my roots come from!). I'm an Evil DM, I have been for many years, to the point folks enjoy my games and style but fear things in game. Paranoia is great and fuels a lot of awesome roleplaying situations with characters in game. Have a question? Feel free to contact me for advice about 1e, 5e or Pathfinder - ASKTHEDM(@)THEEVILDM(.)COM
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The Evil GM - Review of A1 - Far Away Land RPG Adventures: Isle of the Rat Wizard
Today I decided to take a look at one of the modules for the Far Away Land RPG. Of course you all may or may not know this game has quickly jumped onto my #1 game to play list. Why?
It's simple, streamlined, feels very OSR but yet modern enough to compete with say the new D&D. I am having fun creating just plain and wacky creatures.
First off the bat, the module is pay what you want as the price, so you want to pay nothing to check it out, go ahead.
Second, the module is only 7 pages long or 3 and 1/2 (depending how you print it).
Third the adventure looks small but it you will get a nice session out of for the night with some good role play from the players.
Fourth, this module is listed as part of an ongoing series of modules, which has been said by Dirk the creator in the G+ community will go up to and conclude at 12.
Now that we got that out of the way we can jump into the module.
The cover gives us this nice little short blurb:
"Your party is shipwrecked on mysterious Island filled with Ratlings who are led by a crazed wizard. The town of Hallo needs heroes. Welcome to the Isle of the Rat Wizard. Explore and try to survive as you discover the mysteries and secrets of the Skull Island."
Alright so we know the PCs are on a boat and they somehow get shipwrecked on the island. Maybe a great storm? Maybe they were trying to out run another ship and didn't notice the rocks at night towards the island? Maybe the ship was attacked by a giant fish monster?
Whatever the case, you're the GM, you decide.
We get a nice simple and colorfully drawn map keyed for the locations on the island. Such as the river, the jungle and the settlement of Hallo are just some examples. We also get a nice handy random weather generator to help set the mood of the island.
There is also two random wandering monsters charts to roll upon.
The point of this adventure is that the characters are stuck and there is only one way to get off this island, another boat is needed.
Where can they get it?
From the people of Hallo, of course! They have a small encampment and are willing to provide the PCs with a boat and a gold bar, if they remove the Ratlings infestation on the island. The people of Hallo are weak and really can't handle the Ratlings, so in come the PCs, the Ratlingbusters!
This is where a bunch of great roleplaying can happen, between the folks of Hallo and the PCs. Will the PCs convince some of the Hallo-[ians] to fight along side them, or will they push the folks too far and get kicked out?
So once the PCs agree, they find out most of Ratlings live in the giant hard to miss skull mountain, plus there is a nice encampment the Ratlings set up themselves, but the PCs wont know this.
Now the PCs have to find a way to get to the mountain. Do they brave the hot creepy jungle? Grab a small fishing boat and brave the rushing river that pours out into the sea? Hmmm.
Whatever the PCs decide, they are in store for some challenges, as they will run into Ratlings or the winged hairy that will stand in their way.
The author does a nice job suggesting how to proceed and let's you roll with what you'd like to do as the party makes its way into the mountain to discover what's hidden in the skull mountain.
What? You want me to tell you everything? Nope. Don't want to just in case players are reading.
The mountain has 5 key locations and each room is described with what to do, including to when you reach the "big bad" near the end and have battle against what appears to be a magic wielding undead rat king!
All in all this is a sold nights adventure with a lot of fun.
Best part is it is Pay what you want, so go ahead and pay nothing to take a look, but if you enjoy it... Why not head back to throw some silver the authors way.
Those that have been asking after hearing about it, here it is! The Actual play podcast for the Pocket Mimic Podcast, hosted by DM Vince, and his local face to face gaming group. Listen in as Vince weaves the strange tale of the World of Arkonis, a homebrew world with wacky NPC characters, mystery and people to save! The cast of characters is a bunch of characters! We all are friends in real life, so we don't take things too serious, and Vince runs his game with an "old school style" with DM Adjudications, instead of spending time flipping through the book. A Dungeon Master Rules the game, not the other way around when you play, remember that and your games will be 100% better.
As of this posting, we have 5 episodes to listen to and you can download it directly by going to Roll High or Die! Website or use one of your favorite podcast app catchers, such as iTunes, Google play or just subscribe on Android!
"All who travel the forest fear well the cottage of Halia
Whitethorn, a sinister witch who spends her days mixing strange and
powerful potions in her workshop. Her tinctures are renowned for their
arcane properties, but any adventurer seeking her wares is sure to first
find a great deal of danger...Witch's
Cottage is a 5e one-shot dungeon by Jesse Gazic, written for 1st-level
adventurers. The dungeon includes full stat blocks for all encounters
and original maps. Jesse can be reached at jessegazic.com or on Twitter. "
(You can travel here to download it free or donate a small amount if you'd like.)
This adventure (well I want to call it a side quest, because I can see my group blowing through this 7 room adventure in like an hour or less) is awesome and highly recommended to pick up.
The first 3 pages is packed with description of each of the rooms along with how to incorporate this into your game.
The descriptions are enough if you want add a thing or two he…
I was looking around on the web for better character sheets and these images came up in the google browser. I am not sure who did these and I take no credit for them, but its a really detailed explanation & break down of how to fill out a character sheet for 5e. I know sometimes its not easy filling out these sheets and this break down really helps with each spot on there, especially if you are brand new to the game.