This blog is about gaming, but D&D is top on my list, from D&D 5e, Pathfinder to good old AD&D 1e (where my roots come from!). I'm an Evil DM, I have been for many years, to the point folks enjoy my games and style but fear things in game. Paranoia is great and fuels a lot of awesome roleplaying situations with characters in game. Have a question? Feel free to contact me for advice about 1e, 5e or Pathfinder - ASKTHEDM(@)THEEVILDM(.)COM
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The Evil GM - Simple Grappling system? (Edition Neutral)
I was messing around with the idea of a quick and dirty grapple system for my games. I wanted something simple enough it can be resolved in a matter of a roll or two but not so simple one side over powers the other.
So I decided to take the method of rolling by taking the attackers d20 roll and adding any Strength bonuses vs. the defenders d20 roll +Strength bonuses as the base.
Then I decided that depending on their size you’d also roll an additional die such as:
·Small – d4
·Medium – d6
·Large – d8
After you roll this secondary die, you minus it off your opponents result total
Example: John is playing a Halfling who gets a d4 secondary die to his roll, while Tim is playing a human who gets a d6 as his secondary die.
·John rolls a 15 + 2 (str mod) = 17
·John rolls d4 and gets a 3
·Tim rolls a 18 +1 (str mod) = 19
·Tim rolls d6 and gets a 2
- - John’s new total is 15 (17 total minus Tim’s d6 roll of 2)
- - Tim’s new total is 16 (19 total minus John’s d4 roll of 3)
Tim is the winner of the grapple.
Now people are most likely saying, well what about if its small vs. Large? I decided that when its small vs. Large the secondary die totals are swapped, giving a small the d8 and the large a d4.
Of course this method is based on humanoids only and should be modified when using other sizes.
Was thinking this morning about traps, and how you could do the cheap, low effort, non elaborate traps that they are so mundane that the average person looking for them, wont even think about them, and then it hit me...
"All who travel the forest fear well the cottage of Halia
Whitethorn, a sinister witch who spends her days mixing strange and
powerful potions in her workshop. Her tinctures are renowned for their
arcane properties, but any adventurer seeking her wares is sure to first
find a great deal of danger...Witch's
Cottage is a 5e one-shot dungeon by Jesse Gazic, written for 1st-level
adventurers. The dungeon includes full stat blocks for all encounters
and original maps. Jesse can be reached at jessegazic.com or on Twitter. "
(You can travel here to download it free or donate a small amount if you'd like.)
This adventure (well I want to call it a side quest, because I can see my group blowing through this 7 room adventure in like an hour or less) is awesome and highly recommended to pick up.
The first 3 pages is packed with description of each of the rooms along with how to incorporate this into your game.
The descriptions are enough if you want add a thing or two he…
Pulling open my DM Notebook of years past, I have this weapon from my AD&D 1e days that I am updating to 5e. This was original for a Cleric that worships a God of war... Such as Tempus or Bane. It can be used for an evil character or carefully by a Good aligned character (as long as they are not Lawful Good).
Cleric Weapon: Hammer of Blood
This weapon appears to be a magical +2 to hit weapon, once identified or attuned the follow properties reveal themselves to you.
Drawing first Blood - When any enemy gets to 50% of their health (or Bloodied status) the hammer senses the blood of its enemy and increases to +3 weapon.The Blood of my Enemy, Feeds me - During any battle encounter, after drawing first blood you may declare one of those bloodied enemies as your chosen enemy, and upon a successful strike, you will do an additional 1d8 points of damage, and each round following that you stand alive, the chosen enemy will take that bleeding damage until they are healed. You may use this …