This blog is about gaming, but D&D is top on my list, from D&D 5e, Pathfinder to good old AD&D 1e (where my roots come from!). I'm an Evil DM, I have been for many years, to the point folks enjoy my games and style but fear things in game. Paranoia is great and fuels a lot of awesome roleplaying situations with characters in game. Have a question? Feel free to contact me for advice about 1e, 5e or Pathfinder - ASKTHEDM(@)THEEVILDM(.)COM
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The Evil GM - New Deity - Tymorn the Cannibal
Tymorn the Cannibal
Symbol: Bloody hand stump
Spheres of Influence: War, Rage and Hate
Typical Worshipers: Barbarians, tribesman, Humanoids of the wild
Avatar Hit-points (Human like form): 360 Armor Class (Human life form): 25 (-5)
Colors Related to god: Black and red
This Titan, when he comes down to stomp on the world, is 25 foot human like being known across the land as a powerful foe, crushing his enemy into the ground and feasting on their dead body during celebration. This god is only known to make a physical appearance when a kingdom has become too “bloated” or too “full of themselves” portraying that no one can oppose them.
His name is only whispered among people, as peasants feel saying his name too loudly will only draw his attention upon them. Some small kingdoms have taken to showing this so called god, respect and honor by sacrificing a person once a year, and having a celebration in his name. The thought process behind this is to show love and admiration of the god, so as he will not crush their entire kingdom into nothing.
The Titan is known to wear all black with hints of red in his normal garb, with a symbol of a bloody hand stump as his symbol.
Followers of this god tend to be primal people, such as Barbarians who live off the land. Followers will also adopt the life style like the Titan, and fill their lives with rage, hate and try to stomp over their foes, and rewarding themselves with the flesh as an offering to appease their god.
Something that has always bugged me in D&D and this dates back to the days of playing D&D in the '80s, but its more of a thing since the "MMO/video gamer generation" (let's go with that for now) has moved into playing D&D, was that all their stats have to be high, and anything less then having a +2 modifier on your stats was a "waste of time".
Another email came into the "Ask a DM" email box, by "Ralph", as that's how it was marked on the email form that asked me a question about Monsters, their stats and encounters. Mostly asking me if I reference the book during a game, hand write them/print them on a sheet a paper. He was having trouble with encounters and wanted to know what's his best option and what should he do to keep it easy for him? also wants to know, when should he throw encounters at his group?
A question was asked to me today (via email at the top) about writing up custom spells and the person was worried about if the spell already existed, not so much to save him time or work, but because he didn't want to be unoriginal in his spell idea.
I said to him to get more information, "if you have an idea in your head, why not just talk to your DM, work with him and make a custom spell to the way YOU like it?"