What's this Blog about?
Its about gaming, but D&D is top on my list, from D&D 5e, Pathfinder to good old AD&D 1e (where my roots come from!). I'm an Evil DM, I have been for many years, to the point folks enjoy my games and style but fear things in game. Paranoia is great and fuels a lot of awesome roleplaying situations with characters in game. Nothing is as it seems in my games, so feel free to show up in my game with your books and TRY to rules lawyer me, it will only result in another character soul taken. Remember you are the Dungeon Master and ANYTHING can be done as long as you can dream it up because you rule the game, not the other way around! IF the book doesn't list it, doesn't mean its not possible, think folks, you are the DM, do as you please, its your world! Over 1000+ character souls taken as of this date!

Monday, February 9, 2015

The Evil GM - Monster Mondays - Ice Goblins



Ice Goblins


Armor Class: 6 or 14 (depending on system)
Hit Dice: 3
No. Atks: 2
Damage: per weapon or d4 claw
Specials:
  • Hide in plain sight (in icy/snow areas only) 
    • If standing completely still an ice goblin can blend in with the surroundings and can only be spotted if being actively looked for. (Difficult check required)
  • Unrestricted vision in snow like conditions
    • Ice Goblins have no issues seeing through snow falling that would normally restrict vision.
  • Bonus to balance, walking, climbing and running on ice.
    • Ice Goblins have no issues standing on, moving or climbing ice, its treated as a normal flat surface for them.
Weakness: Heat/Fire - each attack does double the normal damage.

For all other purposes these goblins can be compared to the system of your choice for the basics, unless modified above.

If an Ice Goblin is taken from its cold environment, it will slowly die as they need the cold to survive.

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