This blog is about gaming, but D&D is top on my list, from D&D 5e, Pathfinder to good old AD&D 1e (where my roots come from!). I'm an Evil DM, I have been for many years, to the point folks enjoy my games and style but fear things in game. Paranoia is great and fuels a lot of awesome roleplaying situations with characters in game. Have a question? Feel free to contact me for advice about 1e, 5e or Pathfinder - ASKTHEDM(@)THEEVILDM(.)COM
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The Evil GM - Adventurer with... baby?!
I am in the process of gathering up some friends and doing a face to face game of D&D, and I told my friends, think about your character concepts as we will be rolling up characters next time we meet. I also advised them that I want them to work as a group and figure out their back stories, whom they know in the town, family members..etc. I wanted to see if they could form a well rounded group with characters that meant something.
I've gotten a few emails from folks asking about this or what I thought about that, but this morning I receive a rather odd.. well, I won't say odd, maybe kind of interesting concept from my friend Michelle. My friends and listeners of the podcasts I do, know I never say "no" to players, but rather tend to work with them on whatever they want to make things acceptable to both of us, as well as the group.
Anyway, let me post the email I got:
Okay, yes you read that correctly, the player wants to have a baby with her while she is out adventuring.
My first thought is okay, that is different, but how will that work?
I can see that working from a pure roleplaying stand point, but for adventures... I see this said baby causing a lot of problems. The common things I can see causing problems:
Baby making sounds while trying to be quiet
Baby becoming a target during battles
Baby needs food, can't eat rations
Baby saving throws, much weaker then a normal adventurer
These are the first thoughts that come to mind when I read the email, I will jot these down and present them when she is telling the group of her idea. If the group is cool with this idea, I am more then willing to roll with this for as long as things allow it.
I think its an interesting concept that the character has a dark secret of why she has this child and maybe, depending on the deity she picks, will frown upon this and not give her those spells she prays for, making her feel guilty until she admits the situation and returns the child to said family.
In this very adventure, our four adventurers have just woken up for the day, and decide to search out the "Duke" and see what he's about.
Traveling to the main city of the land to find out the answers they seek, they run into some troubles along the way, get lost in the main city various times, attempt to figure out the mystery of "Club Darkness", visit the Red Light District, and find the Duke in "Club Dance", employee a dancer named Bingo Starr to grab a personal item from the Duke. Laughs are had, fun found and adventure unfolds as the group explores the main city!
Something that has always bugged me in D&D and this dates back to the days of playing D&D in the '80s, but its more of a thing since the "MMO/video gamer generation" (let's go with that for now) has moved into playing D&D, was that all their stats have to be high, and anything less then having a +2 modifier on your stats was a "waste of time".