This blog is about gaming, but D&D is top on my list, from D&D 5e, Pathfinder to good old AD&D 1e (where my roots come from!). I'm an Evil DM, I have been for many years, to the point folks enjoy my games and style but fear things in game. Paranoia is great and fuels a lot of awesome roleplaying situations with characters in game. Have a question? Feel free to contact me for advice about 1e, 5e or Pathfinder - ASKTHEDM(@)THEEVILDM(.)COM
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The Evil GM - Enough Already OSR..
I am growing a little tired of the posts about people defining the OSR, and then arguing about what it TRULY means. After reading this Post here from Tenkar's Tavern I had to laugh and then get annoyed (not at Erik) but at everyone thinking they can define the OSR, thinking they are the "Godfather of the OSR".
No one owns the OSR and there is no real way to define it. It means something different to everyone, but yet it's really the same if you look at.
"Play the game you like, the way you like it."
That's what the OSR is about, its not about this certain game, or that certain game. Its not about just Dungeons & Dragons, its more about capturing the spirit of how games should be played.
The important part of playing roleplaying games is having fun, it seems most people are too hung up on defining what that fun is and then making sure everyone is having the SAME EXACT FUN they are having.
I used to be hard core saying, the OSR is basically anything that was Pre-2000 game wise and that anything after that was just pure crap.
Then I started becoming more active in the community.
I witnessed all the fights, and even joined in on them, hoisting up the flag saying, "They are right!".
Joining in on these battles only caused me to gain enemies and people hating me, instead of all of us holding our dice up together celebrating things.
Then one day it just hit me. I am a dumb fuck. What am I doing?
I am playing games after 2000 and I enjoy them just as much as that game written in the '80s. Why?
Because I realized I am applying the style of playing I learned back then to all the games I played, which basically made all games I was involved with an OSR type game.
Oh Shit Really? That's what OSR means to me, because I realized I was playing the way I wanted to, and I liked it.
Others did too.
Hate me if you want, I don't care. I am here to have fun and just play RPGs.
Was thinking this morning about traps, and how you could do the cheap, low effort, non elaborate traps that they are so mundane that the average person looking for them, wont even think about them, and then it hit me...
"All who travel the forest fear well the cottage of Halia
Whitethorn, a sinister witch who spends her days mixing strange and
powerful potions in her workshop. Her tinctures are renowned for their
arcane properties, but any adventurer seeking her wares is sure to first
find a great deal of danger...Witch's
Cottage is a 5e one-shot dungeon by Jesse Gazic, written for 1st-level
adventurers. The dungeon includes full stat blocks for all encounters
and original maps. Jesse can be reached at jessegazic.com or on Twitter. "
(You can travel here to download it free or donate a small amount if you'd like.)
This adventure (well I want to call it a side quest, because I can see my group blowing through this 7 room adventure in like an hour or less) is awesome and highly recommended to pick up.
The first 3 pages is packed with description of each of the rooms along with how to incorporate this into your game.
The descriptions are enough if you want add a thing or two he…
Pulling open my DM Notebook of years past, I have this weapon from my AD&D 1e days that I am updating to 5e. This was original for a Cleric that worships a God of war... Such as Tempus or Bane. It can be used for an evil character or carefully by a Good aligned character (as long as they are not Lawful Good).
Cleric Weapon: Hammer of Blood
This weapon appears to be a magical +2 to hit weapon, once identified or attuned the follow properties reveal themselves to you.
Drawing first Blood - When any enemy gets to 50% of their health (or Bloodied status) the hammer senses the blood of its enemy and increases to +3 weapon.The Blood of my Enemy, Feeds me - During any battle encounter, after drawing first blood you may declare one of those bloodied enemies as your chosen enemy, and upon a successful strike, you will do an additional 1d8 points of damage, and each round following that you stand alive, the chosen enemy will take that bleeding damage until they are healed. You may use this …