This blog is about gaming, but D&D is top on my list, from D&D 5e, Pathfinder to good old AD&D 1e (where my roots come from!). I'm an Evil DM, I have been for many years, to the point folks enjoy my games and style but fear things in game. Paranoia is great and fuels a lot of awesome roleplaying situations with characters in game. Have a question? Feel free to contact me for advice about 1e, 5e or Pathfinder - ASKTHEDM(@)THEEVILDM(.)COM
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The Evil GM - Kids around the table, Let them play or No way?
When I was doing the Roll For Initiative Podcast this past Sunday, we had a question from a listener asking about what is the right age to bring your kids to a convention to join in on the fun.
Each host had their say in what is the right age based on their own situations and experiences. While everyone was mostly in favor of bringing your kids after the age of 11, another topic sprung out of that question of home games, and should you bring in your kids in to start playing there?
Before we get into home games, there are a few things to consider before bringing in your little one to a convention.
You have to ask yourself these questions:
Will your child be able to focus on the game?
Does your child actually want to be there or are you pushing for them to be there?
I believe those are the main things you need to think about when bringing your child. You have to consider a lot of options, because with conventions you have to remember people are paying to play in the games.
Now with home games its a different story, because its either your house or a friends house, BUT you still need to consider those two questions above and as well you now have to consider this question:
Will it hinder game play fun for your friends?
Meaning, does your group maybe drop a word here or there not suitable for your child to hear, or maybe the theme of the game is more slanted towards PG 13 to sometimes R.
Bringing your kid to the game would prevent those such things from continuing...
I know personally, when I go to game each week that is my chance to unwind, enjoy a few laughs with my friends and not have to worry about the bullshit of work, and the politically correctness of the world.
So when its my house, the rule is all members must be 18 or older to play in my games. If its another player's house, its their rules.
To end this, bringing your child to conventions is cool, but to a private home game, it may not be the best idea. I know personally, myself and another player of a group stopped RSVP'ing to games because the host decided their 9 year old had to play in the games and we told him that. So we parted ways for gaming. We are still friends, we chat here and there as friends do, but gaming is out. He respected the honesty and would rather we not play in a game we were uncomfortable with.
Hey its my choice to have this opinion, don't like it? Cool, we won't game, simple enough.
A couple of days ago, I took look at a really cool tool for a DM by Nerzagul called, "The Dungeon Master Toolkit". Feel free to go take a look that before reading this, don't worry I will wait. Done? Good! Well today is a follow up, as I found out Nerzugal released a new toolkit on RPGNOW, now named the GAME MASTER TOOLKIT and he's released this new one under the OGL version 1.0a.
Today I am going to take a look at a great resource for DM’s, Nerzugal’s Dungeon Master Toolkit. I’m sure quite a few people already know about this product – Heck it’s a Platinum Best Seller on the DM’s Guild site – but it’s PACKED with 100 pages of juicy goodness for Dungeon Masters of new and old to get something useful out of it.