This blog is about gaming, but D&D is top on my list, from D&D 5e, Pathfinder to good old AD&D 1e (where my roots come from!). I'm an Evil DM, I have been for many years, to the point folks enjoy my games and style but fear things in game. Paranoia is great and fuels a lot of awesome roleplaying situations with characters in game. Have a question? Feel free to contact me for advice about 1e, 5e or Pathfinder - ASKTHEDM(@)THEEVILDM(.)COM
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The Evil GM - Kids around the table, Let them play or No way?
When I was doing the Roll For Initiative Podcast this past Sunday, we had a question from a listener asking about what is the right age to bring your kids to a convention to join in on the fun.
Each host had their say in what is the right age based on their own situations and experiences. While everyone was mostly in favor of bringing your kids after the age of 11, another topic sprung out of that question of home games, and should you bring in your kids in to start playing there?
Before we get into home games, there are a few things to consider before bringing in your little one to a convention.
You have to ask yourself these questions:
Will your child be able to focus on the game?
Does your child actually want to be there or are you pushing for them to be there?
I believe those are the main things you need to think about when bringing your child. You have to consider a lot of options, because with conventions you have to remember people are paying to play in the games.
Now with home games its a different story, because its either your house or a friends house, BUT you still need to consider those two questions above and as well you now have to consider this question:
Will it hinder game play fun for your friends?
Meaning, does your group maybe drop a word here or there not suitable for your child to hear, or maybe the theme of the game is more slanted towards PG 13 to sometimes R.
Bringing your kid to the game would prevent those such things from continuing...
I know personally, when I go to game each week that is my chance to unwind, enjoy a few laughs with my friends and not have to worry about the bullshit of work, and the politically correctness of the world.
So when its my house, the rule is all members must be 18 or older to play in my games. If its another player's house, its their rules.
To end this, bringing your child to conventions is cool, but to a private home game, it may not be the best idea. I know personally, myself and another player of a group stopped RSVP'ing to games because the host decided their 9 year old had to play in the games and we told him that. So we parted ways for gaming. We are still friends, we chat here and there as friends do, but gaming is out. He respected the honesty and would rather we not play in a game we were uncomfortable with.
Hey its my choice to have this opinion, don't like it? Cool, we won't game, simple enough.
Was thinking this morning about traps, and how you could do the cheap, low effort, non elaborate traps that they are so mundane that the average person looking for them, wont even think about them, and then it hit me...
"All who travel the forest fear well the cottage of Halia
Whitethorn, a sinister witch who spends her days mixing strange and
powerful potions in her workshop. Her tinctures are renowned for their
arcane properties, but any adventurer seeking her wares is sure to first
find a great deal of danger...Witch's
Cottage is a 5e one-shot dungeon by Jesse Gazic, written for 1st-level
adventurers. The dungeon includes full stat blocks for all encounters
and original maps. Jesse can be reached at jessegazic.com or on Twitter. "
(You can travel here to download it free or donate a small amount if you'd like.)
This adventure (well I want to call it a side quest, because I can see my group blowing through this 7 room adventure in like an hour or less) is awesome and highly recommended to pick up.
The first 3 pages is packed with description of each of the rooms along with how to incorporate this into your game.
The descriptions are enough if you want add a thing or two he…
Pulling open my DM Notebook of years past, I have this weapon from my AD&D 1e days that I am updating to 5e. This was original for a Cleric that worships a God of war... Such as Tempus or Bane. It can be used for an evil character or carefully by a Good aligned character (as long as they are not Lawful Good).
Cleric Weapon: Hammer of Blood
This weapon appears to be a magical +2 to hit weapon, once identified or attuned the follow properties reveal themselves to you.
Drawing first Blood - When any enemy gets to 50% of their health (or Bloodied status) the hammer senses the blood of its enemy and increases to +3 weapon.The Blood of my Enemy, Feeds me - During any battle encounter, after drawing first blood you may declare one of those bloodied enemies as your chosen enemy, and upon a successful strike, you will do an additional 1d8 points of damage, and each round following that you stand alive, the chosen enemy will take that bleeding damage until they are healed. You may use this …