Friday, August 29, 2014
Thursday, August 28, 2014
Sources report that this weekend, is the 30th anniversary of the original Ghostbusters movie!
Now you are saying, "so?"
Well that means the original movie will be released in a movie theatre near you! What better way to celebrate this classic movie, by going to the movies, seeing Ghostbusters and then breaking out the original Ghostbusters game by West End Games or even the Savage Worlds Ghostbusters. I even heard if you dig deep enough you can find a SJ Games Ghostbusters.
Do it.. Do it NOW!
Wednesday, August 27, 2014
I just saw this at the fantasy grounds website, after seeing a posting from the Savage Bloggers network that Fantasy Grounds, the Virtual tabletop is now offering their ultimate license, which allows a GM to host and players don't have to pay, for a monthly fee of $9.99!
Yes you do have to download software, but the software is simply amazing, and blows away Roll20.net's web based program. You are only limited by your connection speed for how many players you can have connect and they don't need to buy the anything.
Sure, in the long, long run, if you are playing for over a year, the cost will go over the one time fee of $149, but if you are strapped for cash like most gamers, a monthly fee is well worth it. The benefit is, you find a group. play for a few months, the group dies out, you only lost maybe $50.
So you do the math, $149 one time fee vs the $9.99 monthly fee...
I was looking around RPGNOW and I found an interesting little product by Chaotic Shiny Productions, called 5 Minute Mini-Games. Its description as listed above is a simple 9 page document for your game and can be adjusted for any system, from Classic D&D all the way to D&D 5E.
It's purpose to keep the group busy, if and when you might have a situation where you, as the DM might be busy at the moment focusing on a character that is split from the party. Yes, they are basically "keep them busy" games, but at least its better then the players from breaking out iPads, phones and laptops to lose the mood of your game.
- Castles and Cornerstones - The old.. here is a bunch of dots on paper, connect each line to another dot, taking turns, until someone gets a box. The most boxes at the end, is the winner!
- Hand Jousting - Think almost like thumb wrestling.
- Shocking Stone - Taking turns telling each other riddles and the first one to miss an answer loses.
The games are simple, and a lot of fun. Some of the games are played out by the players themselves, while others are simple dice rolls. Either way it keeps with the spirit of things and keeps the players ROLE-PLAYING. Best of all, ITS FREE! Check it out!
Tuesday, August 26, 2014
E. Gary Gygax wrote, (Dragon #29, Sept. 1979, p12):
"The character races in the AD&D system were selected with care. They give variety of approach, but any player selecting a non-human (part- or demi-human) character does not have any real advantage. True, some of those racial types give short-term advantages to the players who choose them, but in the long run, these same characters are at an equal disadvantage when compared to human characters with the same number of experience points. This was, in fact, designed into the game. The variety of approach makes role selection more interesting. Players must weigh advantages and disadvantages carefully before opting for character race, human or otherwise. It is in vogue in some campaigns to remove restrictions on demi-humans — or at least relax them somewhat. While this might make the DM popular for a time with those participants with dwarven fighters of high level, or eleven wizards of vast power, it will eventually consign the campaign as a whole to one in which the only races will be non-human. Dwarves, elves, et al will have all the advantages and no real disadvantages, so the majority of players will select those races, and humankind will disappear from the realm of player character types. This bears upon the various hybrid racial types, as well."
Straight from the horses mouth. He wanted to make it so people would WANT to play humans, and keep them alive in the game. It was for balance, it was for this or that. It doesn't matter. No where in that statement is AD&D 1e "judging" a race or a life style. I am sick of hearing this over and over. Hey here is an idea, if you don't like it.. house rule it away. SHOCK! Hey that works. We did that for years and I still do it today. If a player wants to play something and its not allowed, I will talk with the player and allow them to play this race/class mix. Why? because common sense says that there has to be a small percentage of that race, that is that class. It might not be their favored class, but they still can be that class.
I had to post this due to the posting by Zak at his blog. Sorry it just ticked me the hell off.
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