Challenger RPG -- Free!
First off on Amazon the author spouts off this:
#1 in Free Roleplaying and Fantasy Kindle Books "January, February, and March 2012"
#14 in Free Fantasy Kindle Books "January 2012"
Top 50 and under in Free Fantasy Kindle Books "From January 2012 Onwards..."
Outranked "Angry Birds" in Games on Kindle at one point.
This is a pen and paper tabletop roleplaying game, not a computer game. If you're looking for one of those, I'm afraid you'll have to look elsewhere. I highly recommend the dungeon-crawling German rogue-like "Lost Labyrinth" which is free to download and a purely awesome game.Okay, well that is pretty darn good, and it made me really want to grab my kindle and start reading, as the game promises the following:
If you're looking for fiction, you're in luck! You will find the completely free comic fantasy novel "The End of The World" at the very back of this e-book. Enjoy.
Free, 20+ Races, 36 Classes, 50+ skills including: specific skills, broad skills, power skills, and special ability skills. GM rolls no dice, completely player-driven approach to gaming with a core mechanic using the d20 and set damage ratings for most weapons so combat is faster and more furious than ever before. 2x faster combat than 4E Dungeons and Dragons.Well the first thing I noticed were a bunch of spelling errors, and sentences that should have a question mark on it, have nothing. I can look past that, as I have be guilty of making the same mistake (may not as bad as this though). First thing that stood out to me, was there was a novella sized story in the back of the book, set in its own world with many possible interesting characters. The thing that fell flat about it, was the characters didn't seem real, and it was like they were often sharing in some inside joke only the author knew about.
More than 60 Pages of GM advice useable with any system. New rules on stacking monsters, monster subtypes, magic items, a list of monsters for use with Challenger, traps, and rules on non-combat obstacles complete with TN's.
The rules on Base Skills have been removed and clarified. No more must you roll 75 different base skills to start play. It's as simple as choosing your skills, classes, race, 5 powers, purchasing equipment and calculating your stats and you're done!
New rules on armor, equipment, and improved background powers to further detail your character like never before. Crazy races have been ditched and new races combined to make the rules on races simpler, more flexible, and even more entertaining!
You'll still find the classic traits generator for your character, improved formatting thanks to the masterful Matt Fleming (soon to be included in the game credits) and fantastic artwork by the incomparable L.E.C.D.
There is a diamond in here, the GM section of the book. It goes into some pretty neat details about creating adventures. Bonus for any person struggling to create something.
The rules and other things are a bit weird.. Here is the races involved:
Human, Dwarf, Elf, Halfling, Troll, Horse, Robot, Toad, Catgirl, Ooze, Stickman, Skeleton, Cyclops, Nymph, Centaur, Wraith, Gremlin, Alien, Squirrel, Satyr, Tin soldier, Puppet, Magical orb, T-rex, Narwhal, Immortal, Diety, and Killer chicken
Here is the classes involved:
Warrior, Wizard, Healer, Beastmaster, Bard, Ninja, Rage maniac, Pirate, Body/mind master, Magic Item Maker, Phase-shifter, Shape-shifter, Knifethrower, Diplomat, Loner, Master Cook, Spy, Handsome Dude, Collector, Hunter, Seductress, and Illusionist.
After seeing all this, I couldn't continue reading the book, the rules of the game for combat and other things are written so weird that I had to read them twice to understand how to do something. I see the passion that went into this book, but it needs to be polished up a bit.
You can download the kind edition here for free or you can download the full edition for free at RPGNOW.