Friday, August 31, 2012

Movie Review: PontyPool

This movie came up in my Netflix streaming today as a new add, under psychological thrillers, which I absolutely love to watch. Nothing like watching a movie that makes you sit on the edge of your seat and also have to think about it. Having done a quick look up on the film, it was  influenced by Orson Welles' infamous radio production of "The War of the Worlds."
Upon seeing that, I was in. I am all for a movie, that uses a few characters and a lot of misdirection, a bunch of rumors and a lot of sound effects. Which this movie does, as it revolves around 3 characters inside an old AM radio station in a small town called Pontypool, which apparently is located somewhere in the Ontario area.
Slowly as the movie moves on, there is a bunch of unconfirmed reports to the radio station, of a mob of people attacking a doctor's office somewhere downtown. As the reports start coming in and they get some on the scene live phone calls, its apparent, sometype of "out break" has happened, as the reporter on the phone describes the people as "babbling the samethings over and over, and randomly attacking other people."

Now I won't destroy the movie for you, incase you want to see it, but its really a neat way how this "virus" happens and the last few minutes of the film, when the characters finally figure things out, is awesome.
If you have Netflix streaming, or Amazon on Demand, and have a free 93 minutes, you wont be sorry.
Now how can one use this movie in there game?
Easy, this movie shows that with a little misdirection, some rumors and sounds, a bunch of people will believe something. For example, in your campaign, you can have your PC's trapped inside a room, trying to wait for help, and start dropping weird rumors from various town folk that manage to make it to their safe house. Do it a few times, and the PC's might be too scared to leave the safe house, or will think twice before charging out to kill things!


Thursday, August 30, 2012

A peak at the FFG: Star Wars Beta

So after listening to the Order 66 podcast, I decided, after bitching and crying, that I wanted to see this damn game and ordered the book. Not only did it take a week to even ship, the book came in this huge box 3 times the size of it. Made me laugh and then cry, as I realized what I paid in shipping. Thanks FFG!

The book itself is about the same as if I got one of my college class books, you know those books that you paid tons of money for, but wasn't the best quality.

Sure its full color, and has some pictures. Here is a couple of shots of the inside, the rules and the tables when building a character.

Here is the sticker sheet on the back, so you can make your own dice!

I haven't read it yet, but from the looks of it, it reminds me of a tech manual from school, and I can see this book falling apart after much usage.

BUT I love Star Wars, and I wanted to TRY it out. So the only sucker, would be me, if I didn't like it.

Monday, August 27, 2012

Let's talk Spell casting for a moment?

I was looking through the books the other day and reading about how magic users learn their spells and cast them. Each level has a "cap" to how many spells a MU can cast a day per level or should I say, can memorize and then cast per day. Now any spell found or gained over the max level of spell caster, is considered to be just a spell read off a scroll. The question that was flying around in my big empty head was, what is to stop a 4 level magic user from learning to use a spell that is much higher in level then he is used to? Is it the magic itself, not allowing a MU to learn that spell, because they haven't gained enough experience? Well, one would think, at 4th level, a MU would be experienced and confident enough to easily grasp a spell, memorize it and cast it.

Is the length of the spell the reason why? Why can't a 4 level MU, every night after studying his spells, read the higher level spell and break it down so he could make himself learn it? What's to stop him? I don't see a real valid reason, other then its higher level and he just can't. I've heard its just the complexity of the spell. Well with a 17 or 18 intelligence, one would think that character after sometime, would figure out that complexity and learn that spell.

Anyhow, just some food for thought.

Tuesday, August 21, 2012

He-Man! I think?

Someone sent this wacky He-Man video to me. I only could watch it with wonder, shock and amazement. I can't say anymore, so here ya go.

Monday, August 20, 2012

What? You want me to pay you to beta your stuff?!

Yup. You heard me. Apparently the news coming out of GenCon 2012 is that Fantasy Flight Games has released the new Star Wars RPG --- BETA TEST phase. Cool? Well, not so much. Why? Because they are selling it. Yes you heard me, Selling it. For a cool $30 USD you can BUY the beta rules soft-covered book.

What kills me is that the book is lacking a lot of the artwork, and is lacking a bit of a cinematic Star Wars theme. Let me show you what annoys me about this book, other then the fact the rules are subject to change, because of play testing.

"This limited edition, 224-page softcover rulebook provides you a chance to lead these galactic explorers. This is a complete and playable version of Star Wars: Edge of the Empire, and (compared to the final version) it excludes only art and certain thematic material."

The bold is directly from their website store, in fine print. $30! Come on, talk about robbing the cash cow! $30 is more like a full complete rules set!

Another thing that could be interesting or not, depending on how you look at it, is it comes with "Stickers" to put on your dice for their "Special Dice" set.

When this does come out, you will have to buy their dice to play the damn game. Hopefully they continue the stickers thing and allow you to download or buy the stickers page cheaply.

My thoughts on buying this, is NOPE. Pass. I'll wait until it comes out officially, and then spend the money to get it. I'm not buying a book that will be worthless to the game itself in a year or so.

How the Joker could have been in Dark Knight Rises.

So we all know what happened to the late Heath Ledger, and we all saw the Dark Knight with his awesome performance in it. One thing that did come to mind and I went around the web looking this up, is what Nolan's thoughts were on how there was no mention or talk about how all the inmates escaped, but the Joker did not. I understand Nolan was being respectful, and didn't want to be disrespectful to Heath, so he just left it out. Well I stumbled across this website, where Sam Saxton, has a cartoon drawing of what happened to the Joker, with some dark lighting, and some CGI, and laugh tracks, we could have had this 30 seconds:

Saturday, August 18, 2012

ORCS! - The movie?

OKAY. So today is my birthday (yay!), but I woke up to see this email in my box, saying I should check out this movie, called ORCS! An indepentant film about if Orcs actually were real and decided to come and kill us. The poster itself looks like it could be cool.

But after watching the trailer for it, it reminded me a very bad Shawn of the Dead, mixed with Super Troopers, and a touch of Army of Darkness. I am not sure if I would watch this movie, after doing a little more research from Anyhow, here is the blurb about the movie and the trailer. The website for the movie doesn't exist anymore, so I guess it was a bomb (a 3.7 on IMDB). Tell me what you think? Would you see it?

When marauding orcs invade a US National Park, our collective fates lie in the hands of Ranger Cal Robertson and his side-kick, Volunteer Cadet Hobie, who must stop the wave of destruction before the whole world is overrun.


Friday, August 17, 2012

Awesome Water Color of Gygax

Over in the OSR GAMING forums, Teaman decided to share a really cool picture of Gary Gygax he did with watercolors.

I think he did a great job of capturing his likeness and his smile. Rest in Peace Gary!

Thursday, August 16, 2012

DND Next Live from Gencon

Well, I caught the last half hour of the live feed from GenCon 2012, about what they will do with DND and what to expect. Good news did come out, that they will release previous editions.. in electronic media format. This could mean a few things. One, PDF's again, two, Maybe POD or three a subscription to DND insider or whatever they want to call it and say, here is all we got, but you can only view it online and you can't download it, this way we can control it.

They predict, the game will not be out for at least 2 years. 2 YEARS?! Wow this better be one hell of a game.

One thing that caught my attention, was this time they are allowing us (our characters) to shape the world of Forgotten realms. Where have I heard this idea from... oh wait, I know Paizo already has perfected this, and won the battle on this.

Other thoughts.

People keep screaming at me, "those things you don't like are optional", yeah I know this, but not everyone will follow it. Most people will be like, "hey its printed in the CORE book, so its law". Unless they design the book with the standard rules and then in the back half, put "OPTIONAL RULES TO CHANGE YOUR GAME PLAY." people will use it.

Wednesday, August 15, 2012

More thoughts on DND Next

After reading through the DND Next or 5e, as some call it, I am getting a bit disappointed in the material. Why? Well, the most I can say is I am not happy in the direct the character creation is going. I do think the characters will be getting a little too powerful at the lower levels. There is also an issue that characters can interchange roles and be one "super class". Like a fighter, running around casting (minor) spells to kill things with out penalties.

I know its only round two of the play test and WOTC is still planning on giving us more based on the feedback on this. I will stick around for round 3 and see what it has to say, but so far I do not like a bunch of things. I wish I could say more, but actually I can't even though we all know that anyone reading this more then likely signed up for the play test...


Monday, August 13, 2012

D&D Next, Round 2

So today the next round of D&D next came shooting into my email. I quickly downloaded it before all the geeks could jump on it and overload the server. It downloaded quickly (good job WOTC). Opened it up and it was interesting to see it went from the fancy play test stuff to basic words on a page with no real fancy lay out like on the first one. This to me felt like, now they were getting down to serious business.

This time instead of giving us just pregens, they have included how to make up a character from the start. Which I can say, is no different then when we played say 3E.

There was also a document, detailing what they changed and how to use this new play test packet. In this document, it detailed and broke down in each section what is new. For example, what rules changed or are new. What changed about Monsters, what changed about classes..etc.

I do have to say I am impressed with go around, as it feels more like a real beta test and they mean business, unlike the first round where it felt like a couple of guys joking around giving you some fancy work ups of their creation.

Recent posts

The World of Arkonis Episode 53 – Season Finale, Redemption! The group finally meets up with darkmoon clan leader, as Akio stands up to him and takes him down, finding the missing...

What's hot?