As of recent I have been looking over some old games from the '80s and noticed a pattern. A pattern we all used in the games and we took for granted, and more then like fudged numbers or just picked it. What is it you say? Well random rolls for character generation. I am talking about games like Marvel RPG, or TMNT. Where you took your dice, and rolled it, where it landed, was the start of a new character for you.
It was fun, making a story for the odd character got "stuck" with. I look back and some of my old characters and laugh. In playing TMNT, I had a Camel Ninja, that spook with a british accent, and he acted like he was part of the royal family. Ah it was fun. Just thought I would share this moment that I was thinking with you all.
A couple of days ago, I took look at a really cool tool for a DM by Nerzagul called, "The Dungeon Master Toolkit". Feel free to go take a look that before reading this, don't worry I will wait. Done? Good! Well today is a follow up, as I found out Nerzugal released a new toolkit on RPGNOW, now named the GAME MASTER TOOLKIT and he's released this new one under the OGL version 1.0a.
Today I am going to take a look at a great resource for DM’s, Nerzugal’s Dungeon Master Toolkit. I’m sure quite a few people already know about this product – Heck it’s a Platinum Best Seller on the DM’s Guild site – but it’s PACKED with 100 pages of juicy goodness for Dungeon Masters of new and old to get something useful out of it.