This blog is about gaming, but D&D is top on my list, from D&D 5e, Pathfinder to good old AD&D 1e (where my roots come from!). I'm an Evil DM, I have been for many years, to the point folks enjoy my games and style but fear things in game. Paranoia is great and fuels a lot of awesome roleplaying situations with characters in game. Have a question? Feel free to contact me for advice about 1e, 5e or Pathfinder - ASKTHEDM(@)THEEVILDM(.)COM
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Mazes & Perils Monster: Reanimated Hand
In efforts to make the Mazes and Perils free clone rpg noticed, I've decided to start making up new monsters for use with the game. Of course this monster can be used with any fantasy edition of gaming.
Alignment: lawful Evil
Hit Dice: 7
Attacks: Slam or Trample
Special: See below
Armor Class: 2
Damage: 1-8 or 1-10
Treasure Type: nil
A reanimated hand is a large hand and wrist, normally with a giant fancy ring on its index finger, which it props up as if it was a head while it crawls around on the finger tips.
The origins of the hand and where it came from is unknown, but legends and rumors say it was a hand ripped from an once power immortal that went crazy with power.
The reanimated hand are immune to sleep, poison, paralysis and disease like undead.The Reanimated hand can read and write any and all languages, but can not speak. Reanimated hands have the ability of blind-sight and can sense all opponents around it.
The Reanimated hand, has the ability to slam down on a character like fist squashing a bug doing up to 8 points of damage. The Reanimated had also has the ability to run and trample over its target, much like how a stampede does doing upwards of 10 points of damage.
Pulling open my DM Notebook of years past, I have this weapon from my AD&D 1e days that I am updating to 5e. This was original for a Cleric that worships a God of war... Such as Tempus or Bane. It can be used for an evil character or carefully by a Good aligned character (as long as they are not Lawful Good).
Cleric Weapon: Hammer of Blood
This weapon appears to be a magical +2 to hit weapon, once identified or attuned the follow properties reveal themselves to you.
Drawing first Blood - When any enemy gets to 50% of their health (or Bloodied status) the hammer senses the blood of its enemy and increases to +3 weapon.The Blood of my Enemy, Feeds me - During any battle encounter, after drawing first blood you may declare one of those bloodied enemies as your chosen enemy, and upon a successful strike, you will do an additional 1d8 points of damage, and each round following that you stand alive, the chosen enemy will take that bleeding damage until they are healed. You may use this …
Was thinking this morning about traps, and how you could do the cheap, low effort, non elaborate traps that they are so mundane that the average person looking for them, wont even think about them, and then it hit me...
"All who travel the forest fear well the cottage of Halia
Whitethorn, a sinister witch who spends her days mixing strange and
powerful potions in her workshop. Her tinctures are renowned for their
arcane properties, but any adventurer seeking her wares is sure to first
find a great deal of danger...Witch's
Cottage is a 5e one-shot dungeon by Jesse Gazic, written for 1st-level
adventurers. The dungeon includes full stat blocks for all encounters
and original maps. Jesse can be reached at jessegazic.com or on Twitter. "
(You can travel here to download it free or donate a small amount if you'd like.)
This adventure (well I want to call it a side quest, because I can see my group blowing through this 7 room adventure in like an hour or less) is awesome and highly recommended to pick up.
The first 3 pages is packed with description of each of the rooms along with how to incorporate this into your game.
The descriptions are enough if you want add a thing or two he…