This blog is about gaming, but D&D is top on my list, from D&D 5e, Pathfinder to good old AD&D 1e (where my roots come from!). I'm an Evil DM, I have been for many years, to the point folks enjoy my games and style but fear things in game. Paranoia is great and fuels a lot of awesome roleplaying situations with characters in game. Have a question? Feel free to contact me for advice about 1e, 5e or Pathfinder - ASKTHEDM(@)THEEVILDM(.)COM
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Since people can't seem to understand this...."how can a pokemon be used as creatures for your custom world?"
I went a head and picked a random creature card, and designed one based on the picture and what it says. I came up with a new monster. Of course you can change the picture to make it look a little more interesting, but I just used the card and put it down. This notion of Pokemon for creatures is not my idea, Chrispy originally came up with this idea. So he get's full credit for it. I just rolled with it.
Tepig FREQUENCY: Uncommon NO. APPEARING: 6-18 SIZE: Small MOVE: 30ft ARMOUR CLASS: 6 HIT DICE: 2 ATTACKS: 1 (tackle/rollout) DAMAGE: 1d4/1d6 SPECIAL ATTACKS: None SPECIAL DEFENCES: None MAGIC RESISTANCE: Standard/None LAIR PROBABILITY: 10% TREASURE: Nil INTELLIGENCE: Low ALIGNMENT: Neutral
Tepig are normally found, in groups of 6 or more, roaming around very dense forest areas looking for grass and flowers to eat. Tepig do not show any sign of hierarchy in their group as they seem to just eat and move on. Though the group is very loyal to one another, protecting each other if threatened in anyway.
Tepig will not attack, unless provoked. If attacked, Tepigs will attempt to warn their foe with a tackle, by taking its foe off its feet, doing 1d4 points of damage. If its foe continues its attack, the Tepig becomes more aggressive by using its rollout attack. The roll out attack is similar to the tackle, except that it does 1d6 points of damage as the creature rolls out of the tackle using its claws.
Something that has always bugged me in D&D and this dates back to the days of playing D&D in the '80s, but its more of a thing since the "MMO/video gamer generation" (let's go with that for now) has moved into playing D&D, was that all their stats have to be high, and anything less then having a +2 modifier on your stats was a "waste of time".
Another email came into the "Ask a DM" email box, by "Ralph", as that's how it was marked on the email form that asked me a question about Monsters, their stats and encounters. Mostly asking me if I reference the book during a game, hand write them/print them on a sheet a paper. He was having trouble with encounters and wanted to know what's his best option and what should he do to keep it easy for him? also wants to know, when should he throw encounters at his group?
A question was asked to me today (via email at the top) about writing up custom spells and the person was worried about if the spell already existed, not so much to save him time or work, but because he didn't want to be unoriginal in his spell idea.
I said to him to get more information, "if you have an idea in your head, why not just talk to your DM, work with him and make a custom spell to the way YOU like it?"