Monday, April 4, 2011
The Suspense of Passing notes!
This is a great tool a DM can use during their game, this not only can be used to keep a group focused, it can be used to add a level of suspense to the game, possibly some mystery.
Why does this work?
Well think of this, you are playing a in game, there is a little lull in the game, and suddenly you see your DM, hand a small note to a player, in which the player reads with a small smile and then response with a quick nod yes or no.
Your first thought?
"What was that? Why did he get a note and not I? What was written on that note? Should I worry?"
Those questions will be the ones going through the heads of your players, and will more than likely get your game moving or back on track.
Most of the time you can write almost nothing that makes sense, or something silly. Most players will get it.
Typical things I or any DM can write on the notes:
1) You notice....
2) You hear....
3) You find...
And the best note of all
4) Read this and look back at me with a smile, say yes, hand paper back.
Use #4 when you really need to do it, especially if you see your group arguing about something stupid and the game is getting off track and you really have nothing to throw at them. Of course the typical monster attacks the group can be used, but that is not very creative.
So there you have it, some tips about using notes and keeping the group’s interest. What do you do?
Now that they figured out where BB might be, the next task is to figure out if BB is inside, and what to do if she is? Do they kill her? tal...
In this episode, the group gives the necklace they found to Garth as they find out something happened with group A in the caves. Cade find o...
Normally I don't get involved in such things as this, or even want to put this on my blog, but this needs to be exposed, because i...
This is a side story, which really doesn’t tie into the main plot, but we had an off week and rather then give you no entertainment, we deci...