This blog is about gaming, but D&D is top on my list, from D&D 5e, Pathfinder to good old AD&D 1e (where my roots come from!). I'm an Evil DM, I have been for many years, to the point folks enjoy my games and style but fear things in game. Paranoia is great and fuels a lot of awesome roleplaying situations with characters in game. Have a question? Feel free to contact me for advice about 1e, 5e or Pathfinder - ASKTHEDM(@)THEEVILDM(.)COM
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Can minor detail be too much?
Yes and no. Overall, yes. Its great to add flavor or details to your tavern, inn or even town. Careful though, as sometimes your minor detail will draw the attention of players to investigate something that has nothing to do with the game at hand. For example in the Book of Sorrows campaign Podcast I put up for AD&D 1E fans of the RFI Podcast, my players came into a mysterious town, and when inside the tavern, I described the eating/bar area, and happened to describe one man in too much detail, but saying he was taller, slouched over and his face was hidden. While this man had nothing to do with what was going on, my players kept watching him and asking more and more about him, until they finally had to talk to him. Who's fault is this? Mine of course, I messed up, but as a great on the fly DM that I am, I quickly worked up a purpose to him being there and I kept adding more detail to him, by saying that once in a while they noticed his gloves were off and you saw a green scaly hand. Luckily my players did not bother much with him other then try talking to him, and walked away. But here is a lesson for all you DM's out there, be careful!
Those that have been asking after hearing about it, here it is! The Actual play podcast for the Pocket Mimic Podcast, hosted by DM Vince, and his local face to face gaming group. Listen in as Vince weaves the strange tale of the World of Arkonis, a homebrew world with wacky NPC characters, mystery and people to save! The cast of characters is a bunch of characters! We all are friends in real life, so we don't take things too serious, and Vince runs his game with an "old school style" with DM Adjudications, instead of spending time flipping through the book. A Dungeon Master Rules the game, not the other way around when you play, remember that and your games will be 100% better.
As of this posting, we have 5 episodes to listen to and you can download it directly by going to Roll High or Die! Website or use one of your favorite podcast app catchers, such as iTunes, Google play or just subscribe on Android!
"All who travel the forest fear well the cottage of Halia
Whitethorn, a sinister witch who spends her days mixing strange and
powerful potions in her workshop. Her tinctures are renowned for their
arcane properties, but any adventurer seeking her wares is sure to first
find a great deal of danger...Witch's
Cottage is a 5e one-shot dungeon by Jesse Gazic, written for 1st-level
adventurers. The dungeon includes full stat blocks for all encounters
and original maps. Jesse can be reached at jessegazic.com or on Twitter. "
(You can travel here to download it free or donate a small amount if you'd like.)
This adventure (well I want to call it a side quest, because I can see my group blowing through this 7 room adventure in like an hour or less) is awesome and highly recommended to pick up.
The first 3 pages is packed with description of each of the rooms along with how to incorporate this into your game.
The descriptions are enough if you want add a thing or two he…
I was looking around on the web for better character sheets and these images came up in the google browser. I am not sure who did these and I take no credit for them, but its a really detailed explanation & break down of how to fill out a character sheet for 5e. I know sometimes its not easy filling out these sheets and this break down really helps with each spot on there, especially if you are brand new to the game.